Re-organize all projects (#4166)
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157
Content.Client/Viewport/GameScreen.cs
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157
Content.Client/Viewport/GameScreen.cs
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using Content.Client.Administration.Managers;
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using Content.Client.Chat.Managers;
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using Content.Client.Chat.UI;
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using Content.Client.Construction.UI;
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using Content.Client.HUD;
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using Content.Client.HUD.UI;
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using Content.Client.Voting;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Viewport
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{
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public class GameScreen : GameScreenBase, IMainViewportState
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{
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[ViewVariables] private ChatBox? _gameChat;
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private ConstructionMenuPresenter? _constructionMenu;
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public MainViewport Viewport { get; private set; } = default!;
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public override void Startup()
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{
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base.Startup();
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_gameChat = new ChatBox();
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Viewport = new MainViewport
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{
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Viewport =
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{
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ViewportSize = ViewportSize
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}
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};
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_userInterfaceManager.StateRoot.AddChild(Viewport);
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LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
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Viewport.SetPositionFirst();
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_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
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_chatManager.SetChatBox(_gameChat);
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_voteManager.SetPopupContainer(_gameHud.VoteContainer);
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_gameChat.DefaultChatFormat = "say \"{0}\"";
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.OOC)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Local)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Radio)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.AdminChat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
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InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(true)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
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InputCmdHandler.FromDelegate(_ => _gameChat.CycleChatChannel(false)));
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SetupPresenters();
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_eyeManager.MainViewport = Viewport.Viewport;
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}
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public override void Shutdown()
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{
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DisposePresenters();
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base.Shutdown();
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_gameChat?.Dispose();
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Viewport.Dispose();
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_gameHud.RootControl.Orphan();
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// Clear viewport to some fallback, whatever.
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_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
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}
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/// <summary>
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/// All UI Presenters should be constructed in here.
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/// </summary>
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private void SetupPresenters()
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{
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_constructionMenu = new ConstructionMenuPresenter(_gameHud);
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}
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/// <summary>
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/// All UI Presenters should be disposed in here.
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/// </summary>
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private void DisposePresenters()
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{
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_constructionMenu?.Dispose();
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}
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internal static void FocusChat(ChatBox chat)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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{
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return;
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}
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chat.Input.IgnoreNext = true;
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chat.Input.GrabKeyboardFocus();
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}
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internal static void FocusChannel(ChatBox chat, ChatChannel channel)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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{
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return;
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}
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chat.SelectChannel(channel);
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chat.Input.IgnoreNext = true;
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chat.Input.GrabKeyboardFocus();
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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base.FrameUpdate(e);
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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}
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protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
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{
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if (args.Viewport == null)
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base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport));
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else
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base.OnKeyBindStateChanged(args);
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}
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}
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}
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