Re-organize all projects (#4166)
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49
Content.Client/Spawners/ClientEntitySpawnerComponent.cs
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49
Content.Client/Spawners/ClientEntitySpawnerComponent.cs
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#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Spawners
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{
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/// <summary>
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/// Spawns a set of entities on the client only, and removes them when this component is removed.
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/// </summary>
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[RegisterComponent]
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public class ClientEntitySpawnerComponent : Component
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{
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public override string Name => "ClientEntitySpawner";
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[DataField("prototypes")] private List<string> _prototypes = new() { "HVDummyWire" };
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private readonly List<IEntity> _entity = new();
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public override void Initialize()
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{
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base.Initialize();
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SpawnEntities();
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}
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public override void OnRemove()
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{
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RemoveEntities();
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base.OnRemove();
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}
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private void SpawnEntities()
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{
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foreach (var proto in _prototypes)
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{
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var entity = Owner.EntityManager.SpawnEntity(proto, Owner.Transform.Coordinates);
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_entity.Add(entity);
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}
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}
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private void RemoveEntities()
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{
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foreach (var entity in _entity)
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{
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Owner.EntityManager.DeleteEntity(entity);
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}
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}
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}
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}
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