Re-organize all projects (#4166)
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105
Content.Client/Sound/LoopingSoundComponent.cs
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105
Content.Client/Sound/LoopingSoundComponent.cs
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using System.Collections.Generic;
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using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Sound
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{
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[RegisterComponent]
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public class LoopingSoundComponent : SharedLoopingSoundComponent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private readonly Dictionary<ScheduledSound, IPlayingAudioStream> _audioStreams = new();
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[DataField("schedules", true)]
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private List<ScheduledSound> _scheduledSounds
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{
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set => value.ForEach(AddScheduledSound);
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get => new();
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}
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public override void StopAllSounds()
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{
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foreach (var kvp in _audioStreams)
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{
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kvp.Key.Play = false;
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kvp.Value.Stop();
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}
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_audioStreams.Clear();
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}
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public override void StopScheduledSound(string filename)
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{
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foreach (var kvp in _audioStreams)
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{
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if (kvp.Key.Filename != filename) continue;
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kvp.Key.Play = false;
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kvp.Value.Stop();
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_audioStreams.Remove(kvp.Key);
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}
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}
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public override void AddScheduledSound(ScheduledSound schedule)
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{
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Play(schedule);
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}
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public void Play(ScheduledSound schedule)
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{
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if (!schedule.Play) return;
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Owner.SpawnTimer((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
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{
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if (!schedule.Play) return; // We make sure this hasn't changed.
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if (!_audioStreams.ContainsKey(schedule))
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{
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_audioStreams.Add(schedule, SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!);
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}
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else
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{
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_audioStreams[schedule] = SoundSystem.Play(Filter.Local(), schedule.Filename, Owner, schedule.AudioParams)!;
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}
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if (schedule.Times == 0) return;
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if (schedule.Times > 0) schedule.Times--;
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Play(schedule);
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});
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case ScheduledSoundMessage msg:
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AddScheduledSound(msg.Schedule);
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break;
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case StopSoundScheduleMessage msg:
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StopScheduledSound(msg.Filename);
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break;
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case StopAllSoundsMessage _:
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StopAllSounds();
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break;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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