Re-organize all projects (#4166)
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Client.Singularity.Components
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{
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public class ContainmentFieldComponent : Component
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{
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public override string Name => "Containment Field";
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private SpriteComponent? _spriteComponent;
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.TryGetComponent(out _spriteComponent))
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{
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Logger.Error("Containmentfieldcomponent created without spritecomponent");
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}
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else
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{
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_spriteComponent.Directional = false;
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}
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}
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}
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}
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