Re-organize all projects (#4166)
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.Research.Components.SharedResearchClientComponent;
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namespace Content.Client.Research.UI
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{
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public class ResearchClientBoundUserInterface : BoundUserInterface
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{
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private ResearchClientServerSelectionMenu? _menu;
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public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new ResearchClientSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ResearchClientServerSelectionMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SelectServer(int serverId)
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{
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SendMessage(new ResearchClientServerSelectedMessage(serverId));
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}
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public void DeselectServer()
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{
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SendMessage(new ResearchClientServerDeselectedMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ResearchClientBoundInterfaceState rState) return;
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_menu?.Populate(rState.ServerCount, rState.ServerNames, rState.ServerIds, rState.SelectedServerId);
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}
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}
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}
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