Re-organize all projects (#4166)
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22
Content.Client/Preferences/IClientPreferencesManager.cs
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22
Content.Client/Preferences/IClientPreferencesManager.cs
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using System;
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using Content.Shared.Preferences;
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namespace Content.Client.Preferences
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{
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public interface IClientPreferencesManager
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{
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event Action OnServerDataLoaded;
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bool ServerDataLoaded => Settings != null;
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GameSettings? Settings { get; }
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PlayerPreferences? Preferences { get; }
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void Initialize();
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void SelectCharacter(ICharacterProfile profile);
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void SelectCharacter(int slot);
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void UpdateCharacter(ICharacterProfile profile, int slot);
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void CreateCharacter(ICharacterProfile profile);
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void DeleteCharacter(ICharacterProfile profile);
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void DeleteCharacter(int slot);
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}
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}
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