Re-organize all projects (#4166)
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Singularity.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.ParticleAccelerator
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer, ISerializationHooks
|
||||
{
|
||||
[DataField("baseState", required: true)]
|
||||
private string? _baseState;
|
||||
|
||||
private Dictionary<ParticleAcceleratorVisualState, string> _states = new();
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (_baseState == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_states.Add(ParticleAcceleratorVisualState.Powered, _baseState + "p");
|
||||
_states.Add(ParticleAcceleratorVisualState.Level0, _baseState + "p0");
|
||||
_states.Add(ParticleAcceleratorVisualState.Level1, _baseState + "p1");
|
||||
_states.Add(ParticleAcceleratorVisualState.Level2, _baseState + "p2");
|
||||
_states.Add(ParticleAcceleratorVisualState.Level3, _baseState + "p3");
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
|
||||
{
|
||||
throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
|
||||
}
|
||||
|
||||
if (!sprite.AllLayers.Any())
|
||||
{
|
||||
throw new EntityCreationException("No Layer set for entity that has ParticleAcceleratorPartVisualizer");
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||
if (!component.TryGetData(ParticleAcceleratorVisuals.VisualState, out ParticleAcceleratorVisualState state))
|
||||
{
|
||||
state = ParticleAcceleratorVisualState.Unpowered;
|
||||
}
|
||||
|
||||
if (state != ParticleAcceleratorVisualState.Unpowered)
|
||||
{
|
||||
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, true);
|
||||
sprite.LayerSetState(ParticleAcceleratorVisualLayers.Unlit, _states[state]);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user