Re-organize all projects (#4166)
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30
Content.Client/Morgue/Visualizers/BodyBagVisualizer.cs
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30
Content.Client/Morgue/Visualizers/BodyBagVisualizer.cs
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using Content.Shared.Morgue;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Morgue.Visualizers
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{
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[UsedImplicitly]
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public sealed class BodyBagVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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if (component.TryGetData(BodyBagVisuals.Label, out bool labelVal))
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{
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sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
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}
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}
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}
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public enum BodyBagVisualLayers : byte
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{
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Label,
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}
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}
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