Re-organize all projects (#4166)
This commit is contained in:
59
Content.Client/MobState/Overlays/CritOverlay.cs
Normal file
59
Content.Client/MobState/Overlays/CritOverlay.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using Content.Shared.MobState;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.MobState.Overlays
|
||||
{
|
||||
public class CritOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
private readonly ShaderInstance _gradientCircleShader;
|
||||
private readonly ShaderInstance? _glowingBorderShader;
|
||||
|
||||
public CritOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_gradientCircleShader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
|
||||
}
|
||||
|
||||
public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead) {
|
||||
var playerEntity = pm.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (playerEntity == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (playerEntity.TryGetComponent<IMobStateComponent>(out var mobState))
|
||||
{
|
||||
if (critical)
|
||||
if (mobState.IsCritical())
|
||||
return true;
|
||||
if (dead)
|
||||
if (mobState.IsDead())
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (!LocalPlayerHasState(_playerManager, true, false))
|
||||
return;
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
worldHandle.UseShader(_gradientCircleShader);
|
||||
worldHandle.DrawRect(viewport, Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user