Re-organize all projects (#4166)
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
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namespace Content.Client.MedicalScanner.UI
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{
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[UsedImplicitly]
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public class MedicalScannerBoundUserInterface : BoundUserInterface
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{
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private MedicalScannerWindow? _window;
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public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new MedicalScannerWindow
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{
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Title = Owner.Owner.Name,
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};
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_window.OnClose += Close;
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_window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA));
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_window?.Populate((MedicalScannerBoundUserInterfaceState) state);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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}
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}
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}
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