Re-organize all projects (#4166)
This commit is contained in:
27
Content.Client/Markers/MarkerSystem.cs
Normal file
27
Content.Client/Markers/MarkerSystem.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.Markers
|
||||
{
|
||||
public sealed class MarkerSystem : EntitySystem
|
||||
{
|
||||
private bool _markersVisible;
|
||||
|
||||
public bool MarkersVisible
|
||||
{
|
||||
get => _markersVisible;
|
||||
set
|
||||
{
|
||||
_markersVisible = value;
|
||||
UpdateMarkers();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMarkers()
|
||||
{
|
||||
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
|
||||
{
|
||||
markerComponent.UpdateVisibility();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user