Re-organize all projects (#4166)
This commit is contained in:
276
Content.Client/Lobby/LobbyState.cs
Normal file
276
Content.Client/Lobby/LobbyState.cs
Normal file
@@ -0,0 +1,276 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Client.Chat.Managers;
|
||||
using Content.Client.EscapeMenu.UI;
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Client.LateJoin;
|
||||
using Content.Client.Lobby.UI;
|
||||
using Content.Client.Preferences;
|
||||
using Content.Client.Preferences.UI;
|
||||
using Content.Client.Viewport;
|
||||
using Content.Client.Voting;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameTicking.SharedGameTicker;
|
||||
|
||||
namespace Content.Client.Lobby
|
||||
{
|
||||
public class LobbyState : Robust.Client.State.State
|
||||
{
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IVoteManager _voteManager = default!;
|
||||
|
||||
[ViewVariables] private CharacterSetupGui _characterSetup = default!;
|
||||
[ViewVariables] private LobbyGui _lobby = default!;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
|
||||
_prototypeManager);
|
||||
LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
|
||||
|
||||
_characterSetup.CloseButton.OnPressed += _ =>
|
||||
{
|
||||
_userInterfaceManager.StateRoot.AddChild(_lobby);
|
||||
_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
|
||||
};
|
||||
|
||||
_characterSetup.SaveButton.OnPressed += _ =>
|
||||
{
|
||||
_characterSetup.Save();
|
||||
_lobby?.CharacterPreview.UpdateUI();
|
||||
};
|
||||
|
||||
_lobby = new LobbyGui(_entityManager, _preferencesManager);
|
||||
_userInterfaceManager.StateRoot.AddChild(_lobby);
|
||||
|
||||
LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
|
||||
|
||||
_chatManager.SetChatBox(_lobby.Chat);
|
||||
_voteManager.SetPopupContainer(_lobby.VoteContainer);
|
||||
|
||||
_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
|
||||
|
||||
_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName;
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
||||
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(_lobby.Chat)));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
|
||||
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.OOC)));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
|
||||
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(_lobby.Chat, ChatChannel.AdminChat)));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
|
||||
InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(true)));
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
|
||||
InputCmdHandler.FromDelegate(_ => _lobby.Chat.CycleChatChannel(false)));
|
||||
|
||||
UpdateLobbyUi();
|
||||
|
||||
_lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
|
||||
{
|
||||
SetReady(false);
|
||||
_userInterfaceManager.StateRoot.RemoveChild(_lobby);
|
||||
_userInterfaceManager.StateRoot.AddChild(_characterSetup);
|
||||
};
|
||||
|
||||
_lobby.ObserveButton.OnPressed += _ => _consoleHost.ExecuteCommand("observe");
|
||||
_lobby.ReadyButton.OnPressed += _ =>
|
||||
{
|
||||
if (!_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
new LateJoinGui().OpenCentered();
|
||||
};
|
||||
|
||||
_lobby.ReadyButton.OnToggled += args =>
|
||||
{
|
||||
SetReady(args.Pressed);
|
||||
};
|
||||
|
||||
_lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
|
||||
_lobby.OptionsButton.OnPressed += _ => new OptionsMenu().Open();
|
||||
|
||||
UpdatePlayerList();
|
||||
|
||||
_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
|
||||
_clientGameTicker.InfoBlobUpdated += UpdateLobbyUi;
|
||||
_clientGameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
|
||||
_clientGameTicker.LobbyReadyUpdated += LobbyReadyUpdated;
|
||||
_clientGameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
|
||||
_clientGameTicker.InfoBlobUpdated -= UpdateLobbyUi;
|
||||
_clientGameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
|
||||
_clientGameTicker.LobbyReadyUpdated -= LobbyReadyUpdated;
|
||||
_clientGameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
|
||||
|
||||
_clientGameTicker.Status.Clear();
|
||||
|
||||
_lobby.Dispose();
|
||||
_characterSetup.Dispose();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
_lobby.StartTime.Text = "";
|
||||
return;
|
||||
}
|
||||
|
||||
string text;
|
||||
|
||||
if (_clientGameTicker.Paused)
|
||||
{
|
||||
text = Loc.GetString("Paused");
|
||||
}
|
||||
else
|
||||
{
|
||||
var difference = _clientGameTicker.StartTime - _gameTiming.CurTime;
|
||||
var seconds = difference.TotalSeconds;
|
||||
if (seconds < 0)
|
||||
{
|
||||
text = Loc.GetString(seconds < -5 ? "Right Now?" : "Right Now");
|
||||
}
|
||||
else
|
||||
{
|
||||
text = $"{(int) Math.Floor(difference.TotalMinutes / 60)}:{difference.Seconds:D2}";
|
||||
}
|
||||
}
|
||||
|
||||
_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
|
||||
}
|
||||
|
||||
private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e)
|
||||
{
|
||||
// Remove disconnected sessions from the Ready Dict
|
||||
foreach (var p in _clientGameTicker.Status)
|
||||
{
|
||||
if (!_playerManager.SessionsDict.TryGetValue(p.Key, out _))
|
||||
{
|
||||
// This is a shitty fix. Observers can rejoin because they are already in the game.
|
||||
// So we don't delete them, but keep them if they decide to rejoin
|
||||
if (p.Value != PlayerStatus.Observer)
|
||||
_clientGameTicker.Status.Remove(p.Key);
|
||||
}
|
||||
}
|
||||
|
||||
UpdatePlayerList();
|
||||
}
|
||||
|
||||
private void LobbyReadyUpdated() => UpdatePlayerList();
|
||||
|
||||
private void LobbyStatusUpdated()
|
||||
{
|
||||
UpdatePlayerList();
|
||||
UpdateLobbyUi();
|
||||
}
|
||||
|
||||
private void LobbyLateJoinStatusUpdated()
|
||||
{
|
||||
_lobby.ReadyButton.Disabled = _clientGameTicker.DisallowedLateJoin;
|
||||
}
|
||||
|
||||
private void UpdateLobbyUi()
|
||||
{
|
||||
if (_lobby == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
_lobby.ReadyButton.Text = Loc.GetString("Join");
|
||||
_lobby.ReadyButton.ToggleMode = false;
|
||||
_lobby.ReadyButton.Pressed = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lobby.StartTime.Text = "";
|
||||
_lobby.ReadyButton.Text = Loc.GetString("Ready Up");
|
||||
_lobby.ReadyButton.ToggleMode = true;
|
||||
_lobby.ReadyButton.Disabled = false;
|
||||
_lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady;
|
||||
}
|
||||
|
||||
if (_clientGameTicker.ServerInfoBlob != null)
|
||||
{
|
||||
_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerList()
|
||||
{
|
||||
_lobby.OnlinePlayerList.Clear();
|
||||
|
||||
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
|
||||
{
|
||||
var readyState = "";
|
||||
// Don't show ready state if we're ingame
|
||||
if (!_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
PlayerStatus status;
|
||||
if (session.UserId == _playerManager.LocalPlayer?.UserId)
|
||||
status = _clientGameTicker.AreWeReady ? PlayerStatus.Ready : PlayerStatus.NotReady;
|
||||
else
|
||||
_clientGameTicker.Status.TryGetValue(session.UserId, out status);
|
||||
|
||||
readyState = status switch
|
||||
{
|
||||
PlayerStatus.NotReady => Loc.GetString("Not Ready"),
|
||||
PlayerStatus.Ready => Loc.GetString("Ready"),
|
||||
PlayerStatus.Observer => Loc.GetString("Observer"),
|
||||
_ => "",
|
||||
};
|
||||
}
|
||||
|
||||
_lobby.OnlinePlayerList.AddItem(session.Name, readyState);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetReady(bool newReady)
|
||||
{
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_consoleHost.ExecuteCommand($"toggleready {newReady}");
|
||||
UpdatePlayerList();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user