Re-organize all projects (#4166)
This commit is contained in:
110
Content.Client/Lathe/UI/LatheBoundUserInterface.cs
Normal file
110
Content.Client/Lathe/UI/LatheBoundUserInterface.cs
Normal file
@@ -0,0 +1,110 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.Lathe.Components;
|
||||
using Content.Shared.Lathe;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Lathe.SharedLatheComponent;
|
||||
|
||||
namespace Content.Client.Lathe.UI
|
||||
{
|
||||
public class LatheBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private LatheMenu? _menu;
|
||||
[ViewVariables]
|
||||
private LatheQueueMenu? _queueMenu;
|
||||
|
||||
public MaterialStorageComponent? Storage { get; private set; }
|
||||
public SharedLatheComponent? Lathe { get; private set; }
|
||||
public SharedLatheDatabaseComponent? Database { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
|
||||
private readonly Queue<LatheRecipePrototype> _queuedRecipes = new();
|
||||
|
||||
public LatheBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
SendMessage(new LatheSyncRequestMessage());
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent? storage)
|
||||
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent? lathe)
|
||||
|| !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent? database)) return;
|
||||
|
||||
Storage = storage;
|
||||
Lathe = lathe;
|
||||
Database = database;
|
||||
|
||||
_menu = new LatheMenu(this);
|
||||
_queueMenu = new LatheQueueMenu(this);
|
||||
|
||||
_menu.OnClose += Close;
|
||||
|
||||
_menu.Populate();
|
||||
_menu.PopulateMaterials();
|
||||
|
||||
_menu.QueueButton.OnPressed += (_) => { _queueMenu.OpenCentered(); };
|
||||
|
||||
_menu.ServerConnectButton.OnPressed += (_) =>
|
||||
{
|
||||
SendMessage(new LatheServerSelectionMessage());
|
||||
};
|
||||
|
||||
_menu.ServerSyncButton.OnPressed += (_) =>
|
||||
{
|
||||
SendMessage(new LatheServerSyncMessage());
|
||||
};
|
||||
|
||||
storage.OnMaterialStorageChanged += _menu.PopulateDisabled;
|
||||
storage.OnMaterialStorageChanged += _menu.PopulateMaterials;
|
||||
|
||||
_menu.OpenCentered();
|
||||
}
|
||||
|
||||
public void Queue(LatheRecipePrototype recipe, int quantity = 1)
|
||||
{
|
||||
SendMessage(new LatheQueueRecipeMessage(recipe.ID, quantity));
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case LatheProducingRecipeMessage msg:
|
||||
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype? recipe)) break;
|
||||
_queueMenu?.SetInfo(recipe);
|
||||
break;
|
||||
case LatheStoppedProducingRecipeMessage _:
|
||||
_queueMenu?.ClearInfo();
|
||||
break;
|
||||
case LatheFullQueueMessage msg:
|
||||
_queuedRecipes.Clear();
|
||||
foreach (var id in msg.Recipes)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype? recipePrototype)) break;
|
||||
_queuedRecipes.Enqueue(recipePrototype);
|
||||
}
|
||||
_queueMenu?.PopulateList();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if (!disposing) return;
|
||||
_menu?.Dispose();
|
||||
_queueMenu?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user