Re-organize all projects (#4166)
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24
Content.Client/Lathe/Components/MaterialStorageComponent.cs
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24
Content.Client/Lathe/Components/MaterialStorageComponent.cs
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using System;
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using System.Collections.Generic;
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using Content.Shared.Lathe;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Lathe.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMaterialStorageComponent))]
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public class MaterialStorageComponent : SharedMaterialStorageComponent
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{
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protected override Dictionary<string, int> Storage { get; set; } = new();
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public event Action? OnMaterialStorageChanged;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not MaterialStorageState state) return;
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Storage = state.Storage;
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OnMaterialStorageChanged?.Invoke();
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}
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}
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}
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