Re-organize all projects (#4166)
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38
Content.Client/Inventory/ClientInventorySystem.cs
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38
Content.Client/Inventory/ClientInventorySystem.cs
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using Content.Client.HUD;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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namespace Content.Client.Inventory
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{
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[UsedImplicitly]
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public sealed class ClientInventorySystem : EntitySystem
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenInventoryMenu,
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InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
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.Register<ClientInventorySystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ClientInventorySystem>();
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base.Shutdown();
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}
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private void HandleOpenInventoryMenu()
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{
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_gameHud.InventoryButtonDown = !_gameHud.InventoryButtonDown;
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}
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}
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}
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