Re-organize all projects (#4166)
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91
Content.Client/Interactable/UnobstructedExtensions.cs
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91
Content.Client/Interactable/UnobstructedExtensions.cs
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Robust.Client.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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namespace Content.Client.Interactable
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{
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public static class UnobstructedExtensions
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{
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private static SharedInteractionSystem SharedInteractionSystem => EntitySystem.Get<SharedInteractionSystem>();
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var otherPosition = other.Transform.MapPosition;
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return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
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popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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IContainer other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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return origin.InRangeUnobstructed(other.Owner, range, collisionMask, predicate, ignoreInsideBlocker, popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var otherPosition = other.ToMap(entityManager);
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return origin.InRangeUnobstructed(otherPosition, range, collisionMask, predicate, ignoreInsideBlocker,
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popup);
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}
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public static bool InRangeUnobstructed(
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this LocalPlayer origin,
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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var originEntity = origin.ControlledEntity;
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if (originEntity == null)
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{
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// TODO: Take into account the player's camera position?
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return false;
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}
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return SharedInteractionSystem.InRangeUnobstructed(originEntity, other, range, collisionMask, predicate,
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ignoreInsideBlocker, popup);
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}
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}
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}
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