Re-organize all projects (#4166)
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Interactable.Components
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{
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[RegisterComponent]
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public class InteractionOutlineComponent : Component
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const float DefaultWidth = 1;
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private const string ShaderInRange = "SelectionOutlineInrange";
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private const string ShaderOutOfRange = "SelectionOutline";
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public override string Name => "InteractionOutline";
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private bool _inRange;
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private ShaderInstance? _shader;
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private int _lastRenderScale;
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public void OnMouseEnter(bool inInteractionRange, int renderScale)
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{
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_lastRenderScale = renderScale;
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_inRange = inInteractionRange;
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.PostShader = MakeNewShader(inInteractionRange, renderScale);
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sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
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}
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}
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public void OnMouseLeave()
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{
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if (Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.PostShader = null;
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sprite.RenderOrder = 0;
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}
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_shader?.Dispose();
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_shader = null;
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}
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public void UpdateInRange(bool inInteractionRange, int renderScale)
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{
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if (Owner.TryGetComponent(out ISpriteComponent? sprite)
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&& (inInteractionRange != _inRange || _lastRenderScale != renderScale))
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{
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_inRange = inInteractionRange;
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_lastRenderScale = renderScale;
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_shader = MakeNewShader(_inRange, _lastRenderScale);
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sprite.PostShader = _shader;
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}
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}
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private ShaderInstance MakeNewShader(bool inRange, int renderScale)
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{
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var shaderName = inRange ? ShaderInRange : ShaderOutOfRange;
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var instance = _prototypeManager.Index<ShaderPrototype>(shaderName).InstanceUnique();
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instance.SetParameter("outline_width", DefaultWidth * renderScale);
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return instance;
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}
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}
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}
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