Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,68 @@
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.Interactable.Components
{
[RegisterComponent]
public class InteractionOutlineComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const float DefaultWidth = 1;
private const string ShaderInRange = "SelectionOutlineInrange";
private const string ShaderOutOfRange = "SelectionOutline";
public override string Name => "InteractionOutline";
private bool _inRange;
private ShaderInstance? _shader;
private int _lastRenderScale;
public void OnMouseEnter(bool inInteractionRange, int renderScale)
{
_lastRenderScale = renderScale;
_inRange = inInteractionRange;
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = MakeNewShader(inInteractionRange, renderScale);
sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
}
}
public void OnMouseLeave()
{
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = null;
sprite.RenderOrder = 0;
}
_shader?.Dispose();
_shader = null;
}
public void UpdateInRange(bool inInteractionRange, int renderScale)
{
if (Owner.TryGetComponent(out ISpriteComponent? sprite)
&& (inInteractionRange != _inRange || _lastRenderScale != renderScale))
{
_inRange = inInteractionRange;
_lastRenderScale = renderScale;
_shader = MakeNewShader(_inRange, _lastRenderScale);
sprite.PostShader = _shader;
}
}
private ShaderInstance MakeNewShader(bool inRange, int renderScale)
{
var shaderName = inRange ? ShaderInRange : ShaderOutOfRange;
var instance = _prototypeManager.Index<ShaderPrototype>(shaderName).InstanceUnique();
instance.SetParameter("outline_width", DefaultWidth * renderScale);
return instance;
}
}
}