Re-organize all projects (#4166)
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80
Content.Client/Gravity/GravityGeneratorVisualizer.cs
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80
Content.Client/Gravity/GravityGeneratorVisualizer.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Gravity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Gravity
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{
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[UsedImplicitly]
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public class GravityGeneratorVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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[DataField("spritemap")]
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private Dictionary<string, string> _rawSpriteMap = new();
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private Dictionary<GravityGeneratorStatus, string> _spriteMap = new();
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void ISerializationHooks.BeforeSerialization()
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{
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_rawSpriteMap = new Dictionary<string, string>();
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foreach (var (status, sprite) in _spriteMap)
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{
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_rawSpriteMap.Add(status.ToString().ToLower(), sprite);
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}
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}
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void ISerializationHooks.AfterDeserialization()
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{
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// Get Sprites for each status
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foreach (var status in (GravityGeneratorStatus[]) Enum.GetValues(typeof(GravityGeneratorStatus)))
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{
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if (_rawSpriteMap.TryGetValue(status.ToString().ToLower(), out var sprite))
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{
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_spriteMap[status] = sprite;
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}
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out SpriteComponent? sprite))
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return;
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sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
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sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Core);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<SpriteComponent>();
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if (component.TryGetData(GravityGeneratorVisuals.State, out GravityGeneratorStatus state))
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{
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if (_spriteMap.TryGetValue(state, out var spriteState))
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{
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Base);
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sprite.LayerSetState(layer, spriteState);
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}
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}
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if (component.TryGetData(GravityGeneratorVisuals.CoreVisible, out bool visible))
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{
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
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sprite.LayerSetVisible(layer, visible);
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}
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}
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public enum GravityGeneratorVisualLayers : byte
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{
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Base,
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Core
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}
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}
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}
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