Re-organize all projects (#4166)
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
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namespace Content.Client.Disposal.UI
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{
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/// <summary>
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/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public class DisposalRouterBoundUserInterface : BoundUserInterface
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{
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private DisposalRouterWindow? _window;
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public DisposalRouterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new DisposalRouterWindow();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
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_window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
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}
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private void ButtonPressed(UiAction action, string tag)
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{
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SendMessage(new UiActionMessage(action, tag));
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_window?.Close();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not DisposalRouterUserInterfaceState cast)
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{
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return;
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}
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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}
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}
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