Re-organize all projects (#4166)
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75
Content.Client/Computer/ComputerVisualizer.cs
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75
Content.Client/Computer/ComputerVisualizer.cs
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using Content.Shared.Computer;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Computer
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{
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[UsedImplicitly]
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public sealed class ComputerVisualizer : AppearanceVisualizer
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{
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[DataField("key")]
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private string KeyboardState = "generic_key";
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[DataField("screen")]
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private string ScreenState = "generic";
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[DataField("body")]
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private string BodyState = "computer";
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[DataField("bodyBroken")]
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private string BodyBrokenState = "broken";
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private string ScreenBroken = "computer_broken";
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerSetState(Layers.Screen, ScreenState);
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if (!string.IsNullOrEmpty(KeyboardState))
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{
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sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off");
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sprite.LayerSetState(Layers.KeyboardOn, KeyboardState);
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(ComputerVisuals.Powered, out bool powered))
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{
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powered = true;
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}
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component.TryGetData(ComputerVisuals.Broken, out bool broken);
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if (broken)
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{
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sprite.LayerSetState(Layers.Body, BodyBrokenState);
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sprite.LayerSetState(Layers.Screen, ScreenBroken);
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}
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else
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{
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sprite.LayerSetState(Layers.Body, BodyState);
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sprite.LayerSetState(Layers.Screen, ScreenState);
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}
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sprite.LayerSetVisible(Layers.Screen, powered);
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if (sprite.LayerMapTryGet(Layers.KeyboardOn, out _))
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{
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sprite.LayerSetVisible(Layers.KeyboardOn, powered);
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}
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}
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public enum Layers : byte
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{
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Body,
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Screen,
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Keyboard,
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KeyboardOn
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}
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}
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}
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