Re-organize all projects (#4166)
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65
Content.Client/CombatMode/CombatModeComponent.cs
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65
Content.Client/CombatMode/CombatModeComponent.cs
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using Content.Client.HUD;
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using Content.Shared.CombatMode;
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using Content.Shared.Targeting;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.CombatMode
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedCombatModeComponent))]
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public sealed class CombatModeComponent : SharedCombatModeComponent
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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public override bool IsInCombatMode
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{
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get => base.IsInCombatMode;
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set
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{
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base.IsInCombatMode = value;
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UpdateHud();
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}
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}
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public override TargetingZone ActiveZone
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{
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get => base.ActiveZone;
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set
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{
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base.ActiveZone = value;
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UpdateHud();
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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_gameHud.CombatPanelVisible = true;
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UpdateHud();
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break;
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case PlayerDetachedMsg _:
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_gameHud.CombatPanelVisible = false;
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break;
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}
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}
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private void UpdateHud()
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{
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if (Owner != _playerManager.LocalPlayer?.ControlledEntity)
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{
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return;
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}
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_gameHud.TargetingZone = ActiveZone;
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}
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}
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}
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