Re-organize all projects (#4166)
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Chemistry.Solution.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.Chemistry.Visualizers
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SolutionContainerVisualizer : AppearanceVisualizer
|
||||
{
|
||||
[DataField("maxFillLevels")] private int _maxFillLevels = 0;
|
||||
[DataField("fillBaseName")] private string? _fillBaseName = null;
|
||||
[DataField("layer")] private SolutionContainerLayers _layer = SolutionContainerLayers.Fill;
|
||||
[DataField("changeColor")] private bool _changeColor = true;
|
||||
[DataField("emptySpriteName")] private string? _emptySpriteName = null;
|
||||
[DataField("emptySpriteColor")] private Color _emptySpriteColor = Color.White;
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (_maxFillLevels <= 0 || _fillBaseName == null) return;
|
||||
|
||||
if (!component.TryGetData(SolutionContainerVisuals.VisualState,
|
||||
out SolutionContainerVisualState state)) return;
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
|
||||
if (!sprite.LayerMapTryGet(_layer, out var fillLayer)) return;
|
||||
|
||||
var fillPercent = state.FilledVolumePercent;
|
||||
var closestFillSprite = (int) Math.Round(fillPercent * _maxFillLevels);
|
||||
|
||||
if (closestFillSprite > 0)
|
||||
{
|
||||
sprite.LayerSetVisible(fillLayer, true);
|
||||
|
||||
var stateName = _fillBaseName + closestFillSprite;
|
||||
sprite.LayerSetState(fillLayer, stateName);
|
||||
|
||||
if (_changeColor)
|
||||
sprite.LayerSetColor(fillLayer, state.Color);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_emptySpriteName == null)
|
||||
sprite.LayerSetVisible(fillLayer, false);
|
||||
else
|
||||
{
|
||||
sprite.LayerSetState(fillLayer, _emptySpriteName);
|
||||
if (_changeColor)
|
||||
sprite.LayerSetColor(fillLayer, _emptySpriteColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user