Re-organize all projects (#4166)
This commit is contained in:
83
Content.Client/Chemistry/Components/InjectorComponent.cs
Normal file
83
Content.Client/Chemistry/Components/InjectorComponent.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
using Content.Client.Items.Components;
|
||||
using Content.Client.Message;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.Chemistry.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Client behavior for injectors & syringes. Used for item status on injectors
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class InjectorComponent : SharedInjectorComponent, IItemStatus
|
||||
{
|
||||
[ViewVariables] private ReagentUnit CurrentVolume { get; set; }
|
||||
[ViewVariables] private ReagentUnit TotalVolume { get; set; }
|
||||
[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
||||
|
||||
//Add/remove item status code
|
||||
Control IItemStatus.MakeControl() => new StatusControl(this);
|
||||
void IItemStatus.DestroyControl(Control control) { }
|
||||
|
||||
//Handle net updates
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not InjectorComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentVolume = state.CurrentVolume;
|
||||
TotalVolume = state.TotalVolume;
|
||||
CurrentMode = state.CurrentMode;
|
||||
_uiUpdateNeeded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Item status control for injectors
|
||||
/// </summary>
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly InjectorComponent _parent;
|
||||
private readonly RichTextLabel _label;
|
||||
|
||||
public StatusControl(InjectorComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
|
||||
AddChild(_label);
|
||||
|
||||
parent._uiUpdateNeeded = true;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
if (!_parent._uiUpdateNeeded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_parent._uiUpdateNeeded = false;
|
||||
|
||||
//Update current volume and injector state
|
||||
var modeStringLocalized = _parent.CurrentMode switch
|
||||
{
|
||||
InjectorToggleMode.Draw => Loc.GetString("Draw"),
|
||||
InjectorToggleMode.Inject => Loc.GetString("Inject"),
|
||||
_ => Loc.GetString("Invalid")
|
||||
};
|
||||
_label.SetMarkup(Loc.GetString("Volume: [color=white]{0}/{1}[/color] | [color=white]{2}[/color]",
|
||||
_parent.CurrentVolume, _parent.TotalVolume, modeStringLocalized));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user