Re-organize all projects (#4166)
This commit is contained in:
973
Content.Client/Chat/UI/ChatBox.cs
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973
Content.Client/Chat/UI/ChatBox.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Alerts.UI;
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using Content.Client.Chat.Managers;
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using Content.Client.Lobby;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Chat.UI
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{
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public class ChatBox : Control
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{
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public const float InitialChatBottom = 235;
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public delegate void TextSubmitHandler(ChatBox chatBox, string text);
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public delegate void FilterToggledHandler(ChatChannel toggled, bool enabled);
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public event TextSubmitHandler? TextSubmitted;
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public event FilterToggledHandler? FilterToggled;
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public HistoryLineEdit Input { get; private set; }
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public OutputPanel Contents { get; }
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public event Action<ChatResizedEventArgs>? OnResized;
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// order in which the available channel filters show up when available
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public static readonly IReadOnlyList<ChatChannel> ChannelFilterOrder = new List<ChatChannel>
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{
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ChatChannel.Local, ChatChannel.Emotes, ChatChannel.Radio, ChatChannel.OOC, ChatChannel.Dead, ChatChannel.AdminChat,
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ChatChannel.Server
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};
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// order in which the channels show up in the channel selector
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private static readonly IReadOnlyList<ChatChannel> ChannelSelectorOrder = new List<ChatChannel>
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{
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ChatChannel.Local, ChatChannel.Emotes, ChatChannel.Radio, ChatChannel.OOC, ChatChannel.Dead, ChatChannel.AdminChat
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};
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private const float FilterPopupWidth = 110;
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private const int DragMarginSize = 7;
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private const int MinDistanceFromBottom = 255;
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private const int MinLeft = 500;
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/// <summary>
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/// Will be Unspecified if set to Console
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/// </summary>
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public ChatChannel SelectedChannel = ChatChannel.Unspecified;
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/// <summary>
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/// Default formatting string for the ClientChatConsole.
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/// </summary>
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public string DefaultChatFormat { get; set; } = string.Empty;
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public bool ReleaseFocusOnEnter { get; set; } = true;
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public bool ClearOnEnter { get; set; } = true;
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// when channel is changed temporarily due to typing an alias
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// prefix, we save the current channel selection here to restore it when
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// the message is sent
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private ChatChannel? _savedSelectedChannel;
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private readonly Popup _channelSelectorPopup;
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private readonly Button _channelSelector;
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private readonly HBoxContainer _channelSelectorHBox;
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private readonly FilterButton _filterButton;
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private readonly Popup _filterPopup;
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private readonly PanelContainer _filterPopupPanel;
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private readonly VBoxContainer _filterVBox;
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private DragMode _currentDrag = DragMode.None;
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private Vector2 _dragOffsetTopLeft;
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private Vector2 _dragOffsetBottomRight;
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private readonly IClyde _clyde;
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private readonly bool _lobbyMode;
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private byte _clampIn;
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// currently known selectable channels as provided by ChatManager,
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// never contains Unspecified (which corresponds to Console which is always available)
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public List<ChatChannel> SelectableChannels = new();
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/// <summary>
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/// When lobbyMode is false, will position / add to correct location in StateRoot and
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/// be resizable.
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/// wWen true, will leave layout up to parent and not be resizable.
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/// </summary>
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public ChatBox()
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{
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//TODO Paul needs to fix xaml ctor args so we can pass this instead of resolving it.
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var stateManager = IoCManager.Resolve<IStateManager>();
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_lobbyMode = stateManager.CurrentState is LobbyState;
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// TODO: Revisit the resizing stuff after https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
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// Probably not "supposed" to inject IClyde, but I give up.
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// I can't find any other way to allow this control to properly resize when the
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// window is resized. Resized() isn't reliably called when resizing the window,
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// and layoutcontainer anchor / margin don't seem to adjust how we need
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// them to when the window is resized. We need it to be able to resize
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// within some bounds so that it doesn't overlap other UI elements, while still
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// being freely resizable within those bounds.
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_clyde = IoCManager.Resolve<IClyde>();
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MouseFilter = MouseFilterMode.Stop;
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LayoutContainer.SetMarginLeft(this, 4);
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LayoutContainer.SetMarginRight(this, 4);
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MinHeight = 128;
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MinWidth = 200;
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AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#25252aaa")},
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VerticalExpand = true,
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HorizontalExpand = true,
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Children =
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{
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new VBoxContainer
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{
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Children =
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{
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(Contents = new OutputPanel
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{
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VerticalExpand = true,
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}),
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new PanelContainer
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{
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StyleClasses = { StyleNano.StyleClassChatSubPanel },
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HorizontalExpand = true,
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Children =
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{
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new HBoxContainer
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{
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HorizontalExpand = true,
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SeparationOverride = 4,
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Children =
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{
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(_channelSelector = new ChannelSelectorButton
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{
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StyleClasses = { StyleNano.StyleClassChatChannelSelectorButton },
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MinWidth = 75,
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Text = Loc.GetString("hud-chatbox-ooc"),
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ToggleMode = true
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}),
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(Input = new HistoryLineEdit
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{
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PlaceHolder = Loc.GetString("hud-chatbox-info"),
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HorizontalExpand = true,
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StyleClasses = { StyleNano.StyleClassChatLineEdit }
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}),
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(_filterButton = new FilterButton
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{
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StyleClasses = { StyleNano.StyleClassChatFilterOptionButton }
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})
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}
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}
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}
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}
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}
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}
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}
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});
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_filterPopup = new Popup
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{
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Children =
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{
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(_filterPopupPanel = new PanelContainer
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{
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StyleClasses = {StyleNano.StyleClassBorderedWindowPanel},
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Children =
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{
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new HBoxContainer
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{
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Children =
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{
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new Control{MinSize = (10,0)},
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(_filterVBox = new VBoxContainer
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{
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SeparationOverride = 10
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})
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}
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}
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}
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})
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}
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};
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_channelSelectorPopup = new Popup
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{
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Children =
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{
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(_channelSelectorHBox = new HBoxContainer
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{
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SeparationOverride = 4
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})
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}
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};
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if (!_lobbyMode)
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{
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UserInterfaceManager.StateRoot.AddChild(this);
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LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
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LayoutContainer.SetMarginLeft(this, -475);
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LayoutContainer.SetMarginBottom(this, InitialChatBottom);
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OnResized?.Invoke(new ChatResizedEventArgs(InitialChatBottom));
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}
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_channelSelector.OnToggled += OnChannelSelectorToggled;
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_filterButton.OnToggled += OnFilterButtonToggled;
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Input.OnKeyBindDown += InputKeyBindDown;
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Input.OnTextEntered += Input_OnTextEntered;
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Input.OnTextChanged += InputOnTextChanged;
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Input.OnFocusExit += InputOnFocusExit;
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_channelSelectorPopup.OnPopupHide += OnChannelSelectorPopupHide;
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_filterPopup.OnPopupHide += OnFilterPopupHide;
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_clyde.OnWindowResized += ClydeOnOnWindowResized;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_channelSelector.OnToggled -= OnChannelSelectorToggled;
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_filterButton.OnToggled -= OnFilterButtonToggled;
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Input.OnKeyBindDown -= InputKeyBindDown;
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Input.OnTextEntered -= Input_OnTextEntered;
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Input.OnTextChanged -= InputOnTextChanged;
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Input.OnFocusExit -= InputOnFocusExit;
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_channelSelectorPopup.OnPopupHide -= OnChannelSelectorPopupHide;
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_filterPopup.OnPopupHide -= OnFilterPopupHide;
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_clyde.OnWindowResized -= ClydeOnOnWindowResized;
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UnsubFilterItems();
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UnsubChannelItems();
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}
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private void UnsubFilterItems()
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{
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foreach (var child in _filterVBox.Children)
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{
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if (child is not ChannelFilterCheckbox checkbox) continue;
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checkbox.OnToggled -= OnFilterCheckboxToggled;
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}
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}
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private void UnsubChannelItems()
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{
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foreach (var child in _channelSelectorHBox.Children)
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{
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if (child is not ChannelItemButton button) continue;
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button.OnPressed -= OnChannelSelectorItemPressed;
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}
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}
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/// <summary>
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/// Update the available filters / selectable channels and the current filter settings using the provided
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/// data.
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/// </summary>
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/// <param name="selectableChannels">channels currently selectable to send on</param>
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/// <param name="filterableChannels">channels currently able ot filter on</param>
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/// <param name="channelFilters">current settings for the channel filters, this SHOULD always have an entry if
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/// there is a corresponding entry in filterableChannels, but it may also have additional
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/// entries (which should not be presented to the user)</param>
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/// <param name="unreadMessages">unread message counts for each disabled channel, values 10 or higher will show as 9+</param>
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public void SetChannelPermissions(List<ChatChannel> selectableChannels, IReadOnlySet<ChatChannel> filterableChannels,
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IReadOnlyDictionary<ChatChannel, bool> channelFilters, IReadOnlyDictionary<ChatChannel, byte> unreadMessages, bool switchIfConsole)
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{
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SelectableChannels = selectableChannels;
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// update the channel selector
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UnsubChannelItems();
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_channelSelectorHBox.RemoveAllChildren();
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foreach (var selectableChannel in ChannelSelectorOrder)
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{
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if (!selectableChannels.Contains(selectableChannel)) continue;
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var newButton = new ChannelItemButton(selectableChannel);
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newButton.OnPressed += OnChannelSelectorItemPressed;
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_channelSelectorHBox.AddChild(newButton);
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}
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// console channel is always selectable and represented via Unspecified
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var consoleButton = new ChannelItemButton(ChatChannel.Unspecified);
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consoleButton.OnPressed += OnChannelSelectorItemPressed;
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_channelSelectorHBox.AddChild(consoleButton);
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if (_savedSelectedChannel.HasValue && _savedSelectedChannel.Value != ChatChannel.Unspecified &&
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!selectableChannels.Contains(_savedSelectedChannel.Value))
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{
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// we just lost our saved selected channel, the current one will become permanent
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_savedSelectedChannel = null;
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}
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if (!selectableChannels.Contains(SelectedChannel) && (switchIfConsole || SelectedChannel != ChatChannel.Unspecified))
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{
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// our previously selected channel no longer exists or we are still on console channel because we just joined
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if ((SelectedChannel & ChatChannel.IC) != 0 || SelectedChannel == ChatChannel.Unspecified)
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{
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if (!SafelySelectChannel(ChatChannel.Local))
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SafelySelectChannel(ChatChannel.Dead);
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}
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else if (selectableChannels.Contains(ChatChannel.OOC))
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{
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SafelySelectChannel(ChatChannel.OOC);
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}
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else //This shouldn't happen but better to be safe than sorry
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{
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SafelySelectChannel(selectableChannels.First());
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}
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}
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else
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{
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SafelySelectChannel(SelectedChannel);
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}
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// update the channel filters
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UnsubFilterItems();
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_filterVBox.Children.Clear();
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_filterVBox.AddChild(new Control {CustomMinimumSize = (10, 0)});
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foreach (var channelFilter in ChannelFilterOrder)
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{
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if (!filterableChannels.Contains(channelFilter)) continue;
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byte? unreadCount = null;
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if (unreadMessages.TryGetValue(channelFilter, out var unread))
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{
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unreadCount = unread;
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}
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var newCheckBox = new ChannelFilterCheckbox(channelFilter, unreadCount)
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{
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// shouldn't happen, but if there's no explicit enable setting provided, default to enabled
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Pressed = !channelFilters.TryGetValue(channelFilter, out var enabled) || enabled
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};
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newCheckBox.OnToggled += OnFilterCheckboxToggled;
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_filterVBox.AddChild(newCheckBox);
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}
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_filterVBox.AddChild(new Control {CustomMinimumSize = (10, 0)});
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}
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/// <summary>
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/// Update the unread message counts in the filters based on the provided data.
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/// </summary>
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/// <param name="unreadMessages">counts for each channel, any values above 9 will show as 9+</param>
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public void UpdateUnreadMessageCounts(IReadOnlyDictionary<ChatChannel, byte> unreadMessages)
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{
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foreach (var channelFilter in _filterVBox.Children)
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{
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if (channelFilter is not ChannelFilterCheckbox filterCheckbox) continue;
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if (unreadMessages.TryGetValue(filterCheckbox.Channel, out var unread))
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{
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filterCheckbox.UpdateUnreadCount(unread);
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}
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else
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{
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filterCheckbox.UpdateUnreadCount(null);
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}
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}
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}
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private void OnFilterCheckboxToggled(BaseButton.ButtonToggledEventArgs args)
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{
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if (args.Button is not ChannelFilterCheckbox checkbox) return;
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FilterToggled?.Invoke(checkbox.Channel, checkbox.Pressed);
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}
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private void OnFilterButtonToggled(BaseButton.ButtonToggledEventArgs args)
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{
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if (args.Pressed)
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{
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var globalPos = _filterButton.GlobalPosition;
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var (minX, minY) = _filterPopupPanel.CombinedMinimumSize;
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var box = UIBox2.FromDimensions(globalPos - (FilterPopupWidth, 0), (Math.Max(minX, FilterPopupWidth), minY));
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UserInterfaceManager.ModalRoot.AddChild(_filterPopup);
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_filterPopup.Open(box);
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}
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else
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{
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_filterPopup.Close();
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}
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}
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private void OnChannelSelectorToggled(BaseButton.ButtonToggledEventArgs args)
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{
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if (args.Pressed)
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{
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var globalLeft = GlobalPosition.X;
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var globalBot = GlobalPosition.Y + Height;
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var box = UIBox2.FromDimensions((globalLeft, globalBot), (SizeBox.Width, AlertsUI.ChatSeparation));
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UserInterfaceManager.ModalRoot.AddChild(_channelSelectorPopup);
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_channelSelectorPopup.Open(box);
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}
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else
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{
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_channelSelectorPopup.Close();
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}
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}
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private void OnFilterPopupHide()
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{
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OnPopupHide(_filterPopup, _filterButton);
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}
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private void OnChannelSelectorPopupHide()
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{
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OnPopupHide(_channelSelectorPopup, _channelSelector);
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}
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private void OnPopupHide(Control popup, BaseButton button)
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{
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UserInterfaceManager.ModalRoot.RemoveChild(popup);
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// this weird check here is because the hiding of the popup happens prior to the button
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// receiving the keydown, which would cause it to then become unpressed
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// and reopen immediately. To avoid this, if the popup was hidden due to clicking on the button,
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// we will not auto-unpress the button, instead leaving it up to the button toggle logic
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// (and this requires the button to be set to EnableAllKeybinds = true)
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if (UserInterfaceManager.CurrentlyHovered != button)
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{
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button.Pressed = false;
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}
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}
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private void OnChannelSelectorItemPressed(BaseButton.ButtonEventArgs obj)
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{
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if (obj.Button is not ChannelItemButton button) return;
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SafelySelectChannel(button.Channel);
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_channelSelectorPopup.Close();
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}
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/// <summary>
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/// Selects the indicated channel, clearing out any temporarily-selected channel
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/// (any currently entered text is preserved). If the specified channel is not selectable,
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/// will just maintain current selection.
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/// </summary>
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public void SelectChannel(ChatChannel toSelect)
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{
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_savedSelectedChannel = null;
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SafelySelectChannel(toSelect);
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}
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private bool SafelySelectChannel(ChatChannel toSelect)
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{
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if (toSelect == ChatChannel.Unspecified ||
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SelectableChannels.Contains(toSelect))
|
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{
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SelectedChannel = toSelect;
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_channelSelector.Text = ChannelSelectorName(toSelect);
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_channelSelector.Modulate = ChatHelper.ChatColor(toSelect);
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return true;
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}
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// keep current setting
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return false;
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}
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|
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protected override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
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base.KeyBindDown(args);
|
||||
|
||||
if (args.Function == EngineKeyFunctions.UIClick && !_lobbyMode)
|
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{
|
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_currentDrag = GetDragModeFor(args.RelativePosition);
|
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|
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if (_currentDrag != DragMode.None)
|
||||
{
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_dragOffsetTopLeft = args.PointerLocation.Position / UIScale - Position;
|
||||
_dragOffsetBottomRight = Position + Size - args.PointerLocation.Position / UIScale;
|
||||
}
|
||||
}
|
||||
|
||||
if (args.CanFocus)
|
||||
{
|
||||
Input.GrabKeyboardFocus();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
base.KeyBindUp(args);
|
||||
|
||||
if (args.Function != EngineKeyFunctions.UIClick || _lobbyMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_dragOffsetTopLeft = _dragOffsetBottomRight = Vector2.Zero;
|
||||
_currentDrag = DragMode.None;
|
||||
|
||||
// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
|
||||
UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
|
||||
}
|
||||
|
||||
public void CycleChatChannel(bool forward)
|
||||
{
|
||||
Input.IgnoreNext = true;
|
||||
var channels = SelectableChannels;
|
||||
var idx = channels.IndexOf(SelectedChannel);
|
||||
if (forward)
|
||||
{
|
||||
idx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
idx--;
|
||||
}
|
||||
idx = MathHelper.Mod(idx, channels.Count);
|
||||
|
||||
SelectChannel(channels[idx]);
|
||||
}
|
||||
|
||||
private void InputKeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
if (args.Function == EngineKeyFunctions.TextReleaseFocus)
|
||||
{
|
||||
Input.ReleaseKeyboardFocus();
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
|
||||
{
|
||||
CycleChatChannel(true);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
|
||||
{
|
||||
CycleChatChannel(false);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
// if we temporarily selected another channel via a prefx, undo that when we backspace on an empty input
|
||||
if (args.Function == EngineKeyFunctions.TextBackspace && Input.Text.Length == 0 && _savedSelectedChannel.HasValue)
|
||||
{
|
||||
SafelySelectChannel(_savedSelectedChannel.Value);
|
||||
_savedSelectedChannel = null;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: this drag and drop stuff is somewhat duplicated from Robust BaseWindow but also modified
|
||||
[Flags]
|
||||
private enum DragMode : byte
|
||||
{
|
||||
None = 0,
|
||||
Bottom = 1 << 1,
|
||||
Left = 1 << 2
|
||||
}
|
||||
|
||||
private DragMode GetDragModeFor(Vector2 relativeMousePos)
|
||||
{
|
||||
var mode = DragMode.None;
|
||||
|
||||
if (relativeMousePos.Y > Size.Y - DragMarginSize)
|
||||
{
|
||||
mode = DragMode.Bottom;
|
||||
}
|
||||
|
||||
if (relativeMousePos.X < DragMarginSize)
|
||||
{
|
||||
mode |= DragMode.Left;
|
||||
}
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
protected override void MouseMove(GUIMouseMoveEventArgs args)
|
||||
{
|
||||
base.MouseMove(args);
|
||||
|
||||
if (Parent == null || _lobbyMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentDrag == DragMode.None)
|
||||
{
|
||||
var cursor = CursorShape.Arrow;
|
||||
var previewDragMode = GetDragModeFor(args.RelativePosition);
|
||||
switch (previewDragMode)
|
||||
{
|
||||
case DragMode.Bottom:
|
||||
cursor = CursorShape.VResize;
|
||||
break;
|
||||
|
||||
case DragMode.Left:
|
||||
cursor = CursorShape.HResize;
|
||||
break;
|
||||
|
||||
case DragMode.Bottom | DragMode.Left:
|
||||
cursor = CursorShape.Crosshair;
|
||||
break;
|
||||
}
|
||||
|
||||
DefaultCursorShape = cursor;
|
||||
}
|
||||
else
|
||||
{
|
||||
var top = Rect.Top;
|
||||
var bottom = Rect.Bottom;
|
||||
var left = Rect.Left;
|
||||
var right = Rect.Right;
|
||||
var (minSizeX, minSizeY) = CombinedMinimumSize;
|
||||
if ((_currentDrag & DragMode.Bottom) == DragMode.Bottom)
|
||||
{
|
||||
bottom = Math.Max(args.GlobalPosition.Y + _dragOffsetBottomRight.Y, top + minSizeY);
|
||||
}
|
||||
|
||||
if ((_currentDrag & DragMode.Left) == DragMode.Left)
|
||||
{
|
||||
var maxX = right - minSizeX;
|
||||
left = Math.Min(args.GlobalPosition.X - _dragOffsetTopLeft.X, maxX);
|
||||
}
|
||||
|
||||
ClampSize(left, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UIScaleChanged()
|
||||
{
|
||||
base.UIScaleChanged();
|
||||
ClampAfterDelay();
|
||||
}
|
||||
|
||||
private void ClydeOnOnWindowResized(WindowResizedEventArgs obj)
|
||||
{
|
||||
ClampAfterDelay();
|
||||
}
|
||||
|
||||
private void ClampAfterDelay()
|
||||
{
|
||||
if (!_lobbyMode)
|
||||
_clampIn = 2;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
if (_lobbyMode) return;
|
||||
// we do the clamping after a delay (after UI scale / window resize)
|
||||
// because we need to wait for our parent container to properly resize
|
||||
// first, so we can calculate where we should go. If we do it right away,
|
||||
// we won't have the correct values from the parent to know how to adjust our margins.
|
||||
if (_clampIn <= 0) return;
|
||||
_clampIn -= 1;
|
||||
if (_clampIn == 0) ClampSize();
|
||||
}
|
||||
|
||||
private void ClampSize(float? desiredLeft = null, float? desiredBottom = null)
|
||||
{
|
||||
if (Parent == null || _lobbyMode) return;
|
||||
var top = Rect.Top;
|
||||
var right = Rect.Right;
|
||||
var left = desiredLeft ?? Rect.Left;
|
||||
var bottom = desiredBottom ?? Rect.Bottom;
|
||||
|
||||
// clamp so it doesn't go too high or low (leave space for alerts UI)
|
||||
var maxBottom = Parent.Size.Y - MinDistanceFromBottom;
|
||||
if (maxBottom <= MinHeight)
|
||||
{
|
||||
// we can't fit in our given space (window made awkwardly small), so give up
|
||||
// and overlap at our min height
|
||||
bottom = MinHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
bottom = Math.Clamp(bottom, MinHeight, maxBottom);
|
||||
}
|
||||
|
||||
var maxLeft = Parent.Size.X - MinWidth;
|
||||
if (maxLeft <= MinLeft)
|
||||
{
|
||||
// window too narrow, give up and overlap at our max left
|
||||
left = maxLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = Math.Clamp(left, MinLeft, maxLeft);
|
||||
}
|
||||
|
||||
LayoutContainer.SetMarginLeft(this, -((right + 10) - left));
|
||||
LayoutContainer.SetMarginBottom(this, bottom);
|
||||
OnResized?.Invoke(new ChatResizedEventArgs(bottom));
|
||||
}
|
||||
|
||||
protected override void MouseExited()
|
||||
{
|
||||
base.MouseExited();
|
||||
|
||||
if (_currentDrag == DragMode.None && !_lobbyMode)
|
||||
{
|
||||
DefaultCursorShape = CursorShape.Arrow;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void InputOnTextChanged(LineEdit.LineEditEventArgs obj)
|
||||
{
|
||||
// switch temporarily to a different channel if an alias prefix has been entered.
|
||||
|
||||
// are we already temporarily switching to a channel?
|
||||
if (_savedSelectedChannel.HasValue) return;
|
||||
|
||||
var trimmed = obj.Text.Trim();
|
||||
if (trimmed.Length == 0 || trimmed.Length > 1) return;
|
||||
|
||||
var channel = GetChannelFromPrefix(trimmed[0]);
|
||||
var prevChannel = SelectedChannel;
|
||||
if (channel == null || !SafelySelectChannel(channel.Value)) return;
|
||||
// we ate the prefix and auto-switched (temporarily) to the channel with that prefix
|
||||
_savedSelectedChannel = prevChannel;
|
||||
Input.Text = "";
|
||||
}
|
||||
|
||||
private static ChatChannel? GetChannelFromPrefix(char prefix)
|
||||
{
|
||||
return prefix switch
|
||||
{
|
||||
ChatManager.MeAlias => ChatChannel.Emotes,
|
||||
ChatManager.RadioAlias => ChatChannel.Radio,
|
||||
ChatManager.AdminChatAlias => ChatChannel.AdminChat,
|
||||
ChatManager.OOCAlias => ChatChannel.OOC,
|
||||
ChatManager.ConCmdSlash => ChatChannel.Unspecified,
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetPrefixFromChannel(ChatChannel channel)
|
||||
{
|
||||
char? prefixChar = channel switch
|
||||
{
|
||||
ChatChannel.Emotes => ChatManager.MeAlias,
|
||||
ChatChannel.Radio => ChatManager.RadioAlias,
|
||||
ChatChannel.AdminChat => ChatManager.AdminChatAlias,
|
||||
ChatChannel.OOC => ChatManager.OOCAlias,
|
||||
ChatChannel.Unspecified => ChatManager.ConCmdSlash,
|
||||
_ => null
|
||||
};
|
||||
|
||||
return prefixChar.ToString() ?? string.Empty;
|
||||
}
|
||||
|
||||
public static string ChannelSelectorName(ChatChannel channel)
|
||||
{
|
||||
return channel switch
|
||||
{
|
||||
ChatChannel.AdminChat => Loc.GetString("hud-chatbox-admin"),
|
||||
ChatChannel.Unspecified => Loc.GetString("hud-chatbox-console"),
|
||||
_ => Loc.GetString(channel.ToString())
|
||||
};
|
||||
}
|
||||
|
||||
public void AddLine(string message, ChatChannel channel, Color color)
|
||||
{
|
||||
if (Disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var formatted = new FormattedMessage(3);
|
||||
formatted.PushColor(color);
|
||||
formatted.AddMarkup(message);
|
||||
formatted.Pop();
|
||||
Contents.AddMessage(formatted);
|
||||
}
|
||||
|
||||
private void InputOnFocusExit(LineEdit.LineEditEventArgs obj)
|
||||
{
|
||||
// undo the temporary selection, otherwise it will be odd if user
|
||||
// comes back to it later only to have their selection cleared upon sending
|
||||
if (!_savedSelectedChannel.HasValue) return;
|
||||
SafelySelectChannel(_savedSelectedChannel.Value);
|
||||
_savedSelectedChannel = null;
|
||||
}
|
||||
|
||||
private void Input_OnTextEntered(LineEdit.LineEditEventArgs args)
|
||||
{
|
||||
// We set it there to true so it's set to false by TextSubmitted.Invoke if necessary
|
||||
ClearOnEnter = true;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(args.Text))
|
||||
{
|
||||
TextSubmitted?.Invoke(this, GetPrefixFromChannel(SelectedChannel)
|
||||
+ args.Text);
|
||||
}
|
||||
|
||||
if (ClearOnEnter)
|
||||
{
|
||||
Input.Clear();
|
||||
if (_savedSelectedChannel.HasValue)
|
||||
{
|
||||
SafelySelectChannel(_savedSelectedChannel.Value);
|
||||
_savedSelectedChannel = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (ReleaseFocusOnEnter)
|
||||
{
|
||||
Input.ReleaseKeyboardFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Only needed to avoid the issue where right click on the button closes the popup
|
||||
/// but leaves the button highlighted.
|
||||
/// </summary>
|
||||
public sealed class ChannelSelectorButton : Button
|
||||
{
|
||||
public ChannelSelectorButton()
|
||||
{
|
||||
// needed so the popup is untoggled regardless of which key is pressed when hovering this button.
|
||||
// If we don't have this, then right clicking the button while it's toggled on will hide
|
||||
// the popup but keep the button toggled on
|
||||
Mode = ActionMode.Press;
|
||||
EnableAllKeybinds = true;
|
||||
}
|
||||
|
||||
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
|
||||
if (args.Function == EngineKeyFunctions.Use) return;
|
||||
base.KeyBindDown(args);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FilterButton : ContainerButton
|
||||
{
|
||||
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
|
||||
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
|
||||
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
|
||||
|
||||
private readonly TextureRect _textureRect;
|
||||
|
||||
public FilterButton()
|
||||
{
|
||||
var filterTexture = IoCManager.Resolve<IResourceCache>()
|
||||
.GetTexture("/Textures/Interface/Nano/filter.svg.96dpi.png");
|
||||
|
||||
// needed for same reason as ChannelSelectorButton
|
||||
Mode = ActionMode.Press;
|
||||
EnableAllKeybinds = true;
|
||||
|
||||
AddChild(
|
||||
(_textureRect = new TextureRect
|
||||
{
|
||||
Texture = filterTexture,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
|
||||
})
|
||||
);
|
||||
ToggleMode = true;
|
||||
}
|
||||
|
||||
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
// needed since we need EnableAllKeybinds - don't double-send both UI click and Use
|
||||
if (args.Function == EngineKeyFunctions.Use) return;
|
||||
base.KeyBindDown(args);
|
||||
}
|
||||
|
||||
private void UpdateChildColors()
|
||||
{
|
||||
if (_textureRect == null) return;
|
||||
switch (DrawMode)
|
||||
{
|
||||
case DrawModeEnum.Normal:
|
||||
_textureRect.ModulateSelfOverride = ColorNormal;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Pressed:
|
||||
_textureRect.ModulateSelfOverride = ColorPressed;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Hover:
|
||||
_textureRect.ModulateSelfOverride = ColorHovered;
|
||||
break;
|
||||
|
||||
case DrawModeEnum.Disabled:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DrawModeChanged()
|
||||
{
|
||||
base.DrawModeChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
|
||||
protected override void StylePropertiesChanged()
|
||||
{
|
||||
base.StylePropertiesChanged();
|
||||
UpdateChildColors();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class ChannelItemButton : Button
|
||||
{
|
||||
public readonly ChatChannel Channel;
|
||||
|
||||
public ChannelItemButton(ChatChannel channel)
|
||||
{
|
||||
Channel = channel;
|
||||
AddStyleClass(StyleNano.StyleClassChatChannelSelectorButton);
|
||||
Text = ChatBox.ChannelSelectorName(channel);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ChannelFilterCheckbox : CheckBox
|
||||
{
|
||||
public readonly ChatChannel Channel;
|
||||
|
||||
public ChannelFilterCheckbox(ChatChannel channel, byte? unreadCount)
|
||||
{
|
||||
Channel = channel;
|
||||
|
||||
UpdateText(unreadCount);
|
||||
}
|
||||
|
||||
private void UpdateText(byte? unread)
|
||||
{
|
||||
var name = Channel switch
|
||||
{
|
||||
ChatChannel.AdminChat => Loc.GetString("hud-chatbox-admin"),
|
||||
ChatChannel.Unspecified => throw new InvalidOperationException(
|
||||
"cannot create chat filter for Unspecified"),
|
||||
_ => Loc.GetString(Channel.ToString())
|
||||
};
|
||||
|
||||
if (unread > 0)
|
||||
{
|
||||
Text = name + " (" + (unread > 9 ? "9+" : unread) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
Text = name;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateUnreadCount(byte? unread)
|
||||
{
|
||||
UpdateText(unread);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ChatResizedEventArgs
|
||||
{
|
||||
/// new bottom that the chat rect is going to have in virtual pixels
|
||||
/// after the imminent relayout
|
||||
public readonly float NewBottom;
|
||||
|
||||
public ChatResizedEventArgs(float newBottom)
|
||||
{
|
||||
NewBottom = newBottom;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user