Re-organize all projects (#4166)
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65
Content.Client/Buckle/BuckleVisualizer.cs
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65
Content.Client/Buckle/BuckleVisualizer.cs
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using System;
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using Content.Shared.Buckle.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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namespace Content.Client.Buckle
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{
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[UsedImplicitly]
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public class BuckleVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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if (!component.TryGetData<bool>(BuckleVisuals.Buckled, out var buckled) ||
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!buckled)
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{
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return;
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}
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if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
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{
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return;
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}
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SetRotation(component, Angle.FromDegrees(angle));
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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{
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animation.Stop("rotate");
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}
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(0.125),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
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}
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}
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}
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}, "rotate");
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}
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}
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}
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