Re-organize all projects (#4166)
This commit is contained in:
238
Content.Client/Alerts/ClientAlertsComponent.cs
Normal file
238
Content.Client/Alerts/ClientAlertsComponent.cs
Normal file
@@ -0,0 +1,238 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.Alerts.UI;
|
||||
using Content.Shared.Alert;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
|
||||
namespace Content.Client.Alerts
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedAlertsComponent))]
|
||||
public sealed class ClientAlertsComponent : SharedAlertsComponent
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private AlertsUI? _ui;
|
||||
private AlertOrderPrototype? _alertOrder;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<AlertKey, AlertControl> _alertControls
|
||||
= new();
|
||||
|
||||
/// <summary>
|
||||
/// Allows calculating if we need to act due to this component being controlled by the current mob
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private bool CurrentlyControlled => _playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity == Owner;
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
PlayerDetached();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
PlayerAttached();
|
||||
break;
|
||||
case PlayerDetachedMsg _:
|
||||
PlayerDetached();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not AlertsComponentState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateAlertsControls();
|
||||
}
|
||||
|
||||
private void PlayerAttached()
|
||||
{
|
||||
if (!CurrentlyControlled || _ui != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_alertOrder = IoCManager.Resolve<IPrototypeManager>().EnumeratePrototypes<AlertOrderPrototype>().FirstOrDefault();
|
||||
if (_alertOrder == null)
|
||||
{
|
||||
Logger.ErrorS("alert", "no alertOrder prototype found, alerts will be in random order");
|
||||
}
|
||||
|
||||
_ui = new AlertsUI();
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_ui);
|
||||
|
||||
UpdateAlertsControls();
|
||||
}
|
||||
|
||||
private void PlayerDetached()
|
||||
{
|
||||
foreach (var alertControl in _alertControls.Values)
|
||||
{
|
||||
alertControl.OnPressed -= AlertControlOnPressed;
|
||||
}
|
||||
|
||||
if (_ui != null)
|
||||
{
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_ui);
|
||||
_ui = null;
|
||||
}
|
||||
_alertControls.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the displayed alerts based on current state of Alerts, performing
|
||||
/// a diff to ensure we only change what's changed (this avoids active tooltips disappearing any
|
||||
/// time state changes)
|
||||
/// </summary>
|
||||
private void UpdateAlertsControls()
|
||||
{
|
||||
if (!CurrentlyControlled || _ui == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// remove any controls with keys no longer present
|
||||
var toRemove = new List<AlertKey>();
|
||||
foreach (var existingKey in _alertControls.Keys)
|
||||
{
|
||||
if (!IsShowingAlert(existingKey))
|
||||
{
|
||||
toRemove.Add(existingKey);
|
||||
}
|
||||
}
|
||||
foreach (var alertKeyToRemove in toRemove)
|
||||
{
|
||||
_alertControls.Remove(alertKeyToRemove, out var control);
|
||||
if (control == null) return;
|
||||
_ui.Grid.Children.Remove(control);
|
||||
}
|
||||
|
||||
// now we know that alertControls contains alerts that should still exist but
|
||||
// may need to updated,
|
||||
// also there may be some new alerts we need to show.
|
||||
// further, we need to ensure they are ordered w.r.t their configured order
|
||||
foreach (var (alertKey, alertState) in EnumerateAlertStates())
|
||||
{
|
||||
if (!alertKey.AlertType.HasValue)
|
||||
{
|
||||
Logger.WarningS("alert", "found alertkey without alerttype," +
|
||||
" alert keys should never be stored without an alerttype set: {0}", alertKey);
|
||||
continue;
|
||||
}
|
||||
var alertType = alertKey.AlertType.Value;
|
||||
if (!AlertManager.TryGet(alertType, out var newAlert))
|
||||
{
|
||||
Logger.ErrorS("alert", "Unrecognized alertType {0}", alertType);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_alertControls.TryGetValue(newAlert.AlertKey, out var existingAlertControl) &&
|
||||
existingAlertControl.Alert.AlertType == newAlert.AlertType)
|
||||
{
|
||||
// key is the same, simply update the existing control severity / cooldown
|
||||
existingAlertControl.SetSeverity(alertState.Severity);
|
||||
existingAlertControl.Cooldown = alertState.Cooldown;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (existingAlertControl != null)
|
||||
{
|
||||
_ui.Grid.Children.Remove(existingAlertControl);
|
||||
}
|
||||
|
||||
// this is a new alert + alert key or just a different alert with the same
|
||||
// key, create the control and add it in the appropriate order
|
||||
var newAlertControl = CreateAlertControl(newAlert, alertState);
|
||||
if (_alertOrder != null)
|
||||
{
|
||||
var added = false;
|
||||
foreach (var alertControl in _ui.Grid.Children)
|
||||
{
|
||||
if (_alertOrder.Compare(newAlert, ((AlertControl) alertControl).Alert) < 0)
|
||||
{
|
||||
var idx = alertControl.GetPositionInParent();
|
||||
_ui.Grid.Children.Add(newAlertControl);
|
||||
newAlertControl.SetPositionInParent(idx);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!added)
|
||||
{
|
||||
_ui.Grid.Children.Add(newAlertControl);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_ui.Grid.Children.Add(newAlertControl);
|
||||
}
|
||||
|
||||
_alertControls[newAlert.AlertKey] = newAlertControl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private AlertControl CreateAlertControl(AlertPrototype alert, AlertState alertState)
|
||||
{
|
||||
var alertControl = new AlertControl(alert, alertState.Severity)
|
||||
{
|
||||
Cooldown = alertState.Cooldown
|
||||
};
|
||||
alertControl.OnPressed += AlertControlOnPressed;
|
||||
return alertControl;
|
||||
}
|
||||
|
||||
private void AlertControlOnPressed(ButtonEventArgs args)
|
||||
{
|
||||
if (args.Button is not AlertControl control)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AlertPressed(args, control);
|
||||
}
|
||||
|
||||
private void AlertPressed(ButtonEventArgs args, AlertControl alert)
|
||||
{
|
||||
if (args.Event.Function != EngineKeyFunctions.UIClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SendNetworkMessage(new ClickAlertMessage(alert.Alert.AlertType));
|
||||
}
|
||||
|
||||
protected override void AfterShowAlert()
|
||||
{
|
||||
UpdateAlertsControls();
|
||||
}
|
||||
|
||||
protected override void AfterClearAlert()
|
||||
{
|
||||
UpdateAlertsControls();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user