Re-organize all projects (#4166)
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Client.Administration.UI.Tabs.AtmosTab
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{
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[GenerateTypedNameReferences]
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[UsedImplicitly]
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public partial class AddGasWindow : SS14Window
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{
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private IEnumerable<IMapGrid>? _gridData;
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private IEnumerable<GasPrototype>? _gasData;
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protected override void EnteredTree()
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{
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// Fill out grids
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_gridData = IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0);
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foreach (var grid in _gridData)
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{
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var playerGrid = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity?.Transform.GridID;
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GridOptions.AddItem($"{grid.Index} {(playerGrid == grid.Index ? " (Current)" : "")}");
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}
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GridOptions.OnItemSelected += eventArgs => GridOptions.SelectId(eventArgs.Id);
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// Fill out gases
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_gasData = EntitySystem.Get<AtmosphereSystem>().Gases;
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foreach (var gas in _gasData)
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{
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GasOptions.AddItem($"{gas.Name} ({gas.ID})");
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}
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GasOptions.OnItemSelected += eventArgs => GasOptions.SelectId(eventArgs.Id);
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SubmitButton.OnPressed += SubmitButtonOnOnPressed;
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}
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private void SubmitButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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if (_gridData == null || _gasData == null)
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return;
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var gridList = _gridData.ToList();
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var gridIndex = gridList[GridOptions.SelectedId].Index;
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var gasList = _gasData.ToList();
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var gasId = gasList[GasOptions.SelectedId].ID;
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand(
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$"addgas {TileXSpin.Value} {TileYSpin.Value} {gridIndex} {gasId} {AmountSpin.Value}");
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}
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}
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}
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