Re-organize all projects (#4166)
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49
Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
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49
Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
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using System.Collections.Generic;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.SharedIdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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public class IdCardConsoleBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public IdCardConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private IdCardConsoleWindow? _window;
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protected override void Open()
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{
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base.Open();
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_window = new IdCardConsoleWindow(this, _prototypeManager) {Title = Owner.Owner.Name};
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (IdCardConsoleBoundUserInterfaceState) state;
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_window?.UpdateState(castState);
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}
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public void ButtonPressed(UiButton button)
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{
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SendMessage(new IdButtonPressedMessage(button));
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}
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public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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SendMessage(new WriteToTargetIdMessage(
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newFullName,
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newJobTitle,
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newAccessList));
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}
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}
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}
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