Re-organize all projects (#4166)
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168
Content.Client/AME/UI/AMEWindow.cs
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168
Content.Client/AME/UI/AMEWindow.cs
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using Content.Client.Stylesheets;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using static Content.Shared.AME.SharedAMEControllerComponent;
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namespace Content.Client.AME.UI
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{
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public class AMEWindow : SS14Window
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{
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public Label InjectionStatus { get; set; }
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public Button EjectButton { get; set; }
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public Button ToggleInjection { get; set; }
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public Button IncreaseFuelButton { get; set; }
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public Button DecreaseFuelButton { get; set; }
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public Button RefreshPartsButton { get; set; }
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public ProgressBar? FuelMeter { get; set; }
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public Label FuelAmount { get; set; }
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public Label InjectionAmount { get; set; }
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public Label CoreCount { get; set; }
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public AMEWindow()
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{
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IoCManager.InjectDependencies(this);
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Title = "Antimatter Control Unit";
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MinSize = SetSize = (250, 250);
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Engine Status") + ": "},
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(InjectionStatus = new Label {Text = "Not Injecting"})
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}
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},
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new HBoxContainer
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{
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Children =
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{
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(ToggleInjection = new Button {Text = "Toggle Injection", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
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}
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},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Fuel Status") + ": "},
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(FuelAmount = new Label {Text = "No fuel inserted"})
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}
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},
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new HBoxContainer
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{
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Children =
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{
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(EjectButton = new Button {Text = "Eject", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
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}
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},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Injection amount") + ": "},
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(InjectionAmount = new Label {Text = "0"})
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}
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},
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new HBoxContainer
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{
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Children =
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{
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(IncreaseFuelButton = new Button {Text = "Increase", StyleClasses = {StyleBase.ButtonOpenRight}}),
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(DecreaseFuelButton = new Button {Text = "Decrease", StyleClasses = {StyleBase.ButtonOpenLeft}}),
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}
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},
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new HBoxContainer
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{
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Children =
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{
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(RefreshPartsButton = new Button {Text = "Refresh Parts", StyleClasses = {StyleBase.ButtonOpenBoth }, Disabled = true }),
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new Label { Text = Loc.GetString("Core count") + ": "},
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(CoreCount = new Label { Text = "0"}),
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}
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}
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}
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});
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}
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/// <summary>
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/// This searches recursively through all the children of "parent"
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/// and sets the Disabled value of any buttons found to "val"
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/// </summary>
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/// <param name="parent">The control which childrens get searched</param>
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/// <param name="val">The value to which disabled gets set</param>
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private void SetButtonDisabledRecursive(Control parent, bool val)
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{
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foreach (var child in parent.Children)
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{
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if (child is Button but)
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{
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but.Disabled = val;
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continue;
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}
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if (child.Children != null)
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{
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SetButtonDisabledRecursive(child, val);
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}
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}
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}
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/// <summary>
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/// Update the UI state when new state data is received from the server.
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/// </summary>
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/// <param name="state">State data sent by the server.</param>
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public void UpdateState(BoundUserInterfaceState state)
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{
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var castState = (AMEControllerBoundUserInterfaceState) state;
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// Disable all buttons if not powered
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if (Contents.Children != null)
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{
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SetButtonDisabledRecursive(Contents, !castState.HasPower);
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EjectButton.Disabled = false;
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}
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if(!castState.HasFuelJar)
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{
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EjectButton.Disabled = true;
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ToggleInjection.Disabled = true;
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FuelAmount.Text = Loc.GetString("No fuel inserted");
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}
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else
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{
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EjectButton.Disabled = false;
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ToggleInjection.Disabled = false;
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FuelAmount.Text = $"{castState.FuelAmount}";
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}
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if(!castState.IsMaster)
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{
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ToggleInjection.Disabled = true;
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}
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if (!castState.Injecting)
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{
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InjectionStatus.Text = Loc.GetString("Not Injecting");
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}
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else
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{
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InjectionStatus.Text = Loc.GetString("Injecting...");
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}
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RefreshPartsButton.Disabled = castState.Injecting;
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CoreCount.Text = $"{castState.CoreCount}";
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InjectionAmount.Text = $"{castState.InjectionAmount}";
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}
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}
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}
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