Fix power warnings & sort errors.
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@@ -98,15 +98,16 @@ namespace Content.Server.GameObjects.Components.Power
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_provider.RemoveDevice(this);
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}
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_provider = value;
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if (value != null)
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{
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_provider = value;
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_provider.AddDevice(this);
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}
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else
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{
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Connected = DrawTypes.None;
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}
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}
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}
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@@ -133,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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if (node.Parent != null)
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if (node.Parent != null && node.Parent.HasDevice(this))
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{
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node.Parent.RemoveDevice(this);
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}
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@@ -145,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (Provider != null)
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{
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Provider.RemoveDevice(this);
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Provider = null;
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}
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base.Shutdown();
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@@ -228,7 +229,7 @@ namespace Content.Server.GameObjects.Components.Power
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private void ConnectToBestProvider()
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{
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//Any values we can connect to or are we already connected to a node, cancel!
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if (!AvailableProviders.Any() || Connected == DrawTypes.Node)
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if (!AvailableProviders.Any() || Connected == DrawTypes.Node || Deleted)
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return;
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//Get the starting value for our loop
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