Add null-eye warnings. (#11859)
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@@ -11,6 +11,8 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Client.Player;
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using Robust.Client.GameObjects;
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namespace Content.Client.Gameplay
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namespace Content.Client.Gameplay
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{
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{
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@@ -19,8 +21,10 @@ namespace Content.Client.Gameplay
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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protected override Type? LinkedScreenType => typeof(DefaultGameScreen);
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protected override Type? LinkedScreenType => typeof(DefaultGameScreen);
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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@@ -71,6 +75,22 @@ namespace Content.Client.Gameplay
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base.FrameUpdate(e);
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base.FrameUpdate(e);
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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// verify that the current eye is not "null". Fuck IEyeManager.
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var ent = _playerMan.LocalPlayer?.ControlledEntity;
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if (_eyeManager.CurrentEye.Position != default || ent == null)
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return;
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
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// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings:
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Logger.Warning($"Main viewport's eye is in nullspace (main eye is null?). Attached entity: {_entMan.ToPrettyString(ent.Value)}. Entity has eye comp: {eye != null}");
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}
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}
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protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
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protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
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