Add null-eye warnings. (#11859)

This commit is contained in:
Leon Friedrich
2022-10-13 05:37:32 +13:00
committed by GitHub
parent d92bd67fb8
commit feed39f327

View File

@@ -11,6 +11,8 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Client.Player;
using Robust.Client.GameObjects;
namespace Content.Client.Gameplay namespace Content.Client.Gameplay
{ {
@@ -19,8 +21,10 @@ namespace Content.Client.Gameplay
[Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!; [Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!; [Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
protected override Type? LinkedScreenType => typeof(DefaultGameScreen); protected override Type? LinkedScreenType => typeof(DefaultGameScreen);
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15); public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
@@ -71,6 +75,22 @@ namespace Content.Client.Gameplay
base.FrameUpdate(e); base.FrameUpdate(e);
Viewport.Viewport.Eye = _eyeManager.CurrentEye; Viewport.Viewport.Eye = _eyeManager.CurrentEye;
// verify that the current eye is not "null". Fuck IEyeManager.
var ent = _playerMan.LocalPlayer?.ControlledEntity;
if (_eyeManager.CurrentEye.Position != default || ent == null)
return;
_entMan.TryGetComponent(ent, out EyeComponent? eye);
if (eye?.Eye == _eyeManager.CurrentEye
&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings:
Logger.Warning($"Main viewport's eye is in nullspace (main eye is null?). Attached entity: {_entMan.ToPrettyString(ent.Value)}. Entity has eye comp: {eye != null}");
} }
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args) protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)