Re-implement parallel for pathfinding crumbs (#12355)
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@@ -15,6 +15,7 @@ using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Threading;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -37,6 +38,7 @@ namespace Content.Server.NPC.Pathfinding
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IParallelManager _parallel = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DestructibleSystem _destructible = default!;
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