Bunch of refactoring
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@@ -1,25 +0,0 @@
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using Content.Client.GameObjects.Components.Instruments;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public class InstrumentSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var entity in RelevantEntities)
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{
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entity.GetComponent<InstrumentComponent>().Update(frameTime);
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}
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}
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}
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}
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