Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test. * Midi stuff * Some more work * This actually works now! * update * Midi Audio works! * Lots of stuff, and cool interfaces for items * Update * Fix a few things * It just works * Move textures to another folder, remove placeholder description from instruments * Fix warning * Use renderer enum * Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo. * Fix incorrect sprite paths * Instruments take midi file size check into account when enabling/disabling midi playback buttons * Fix crash when pressing drop on empty hand. * Use new renderer return values for midi/input * Xylophones are no longer handheld instruments, fix their sprites. * Use new API * Remove nfluidsynth from solution * Timing information * Use IGameTiming.CurTime for timestamps instead
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committed by
Pieter-Jan Briers
parent
ce54c489eb
commit
fedc0ad71c
@@ -15,6 +15,8 @@ namespace Content.Server.GameObjects.EntitySystems
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bool CanSpeak();
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bool CanDrop();
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bool CanEmote();
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}
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@@ -70,6 +72,16 @@ namespace Content.Server.GameObjects.EntitySystems
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return canspeak;
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}
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public static bool CanDrop(IEntity entity)
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{
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bool candrop = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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candrop &= actionblockercomponents.CanDrop();
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}
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return candrop;
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}
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public static bool CanEmote(IEntity entity)
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{
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bool canemote = true;
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