Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test. * Midi stuff * Some more work * This actually works now! * update * Midi Audio works! * Lots of stuff, and cool interfaces for items * Update * Fix a few things * It just works * Move textures to another folder, remove placeholder description from instruments * Fix warning * Use renderer enum * Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo. * Fix incorrect sprite paths * Instruments take midi file size check into account when enabling/disabling midi playback buttons * Fix crash when pressing drop on empty hand. * Use new renderer return values for midi/input * Xylophones are no longer handheld instruments, fix their sprites. * Use new API * Remove nfluidsynth from solution * Timing information * Use IGameTiming.CurTime for timestamps instead
This commit is contained in:
committed by
Pieter-Jan Briers
parent
ce54c489eb
commit
fedc0ad71c
@@ -0,0 +1,126 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Instruments;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Instruments
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class InstrumentComponent : SharedInstrumentComponent,
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IDropped, IHandSelected, IHandDeselected, IActivate, IUse, IThrown
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{
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/// <summary>
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/// The client channel currently playing the instrument, or null if there's none.
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/// </summary>
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private INetChannel _instrumentPlayer;
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private bool _handheld;
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[ViewVariables]
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private BoundUserInterface _userInterface;
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/// <summary>
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/// Whether the instrument is an item which can be held or not.
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/// </summary>
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[ViewVariables]
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public bool Handheld => _handheld;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(InstrumentUiKey.Key);
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_userInterface.OnClosed += UserInterfaceOnClosed;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _handheld, "handheld", false);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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// If the client that sent the message isn't the client playing this instrument, we ignore it.
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if (netChannel != _instrumentPlayer) return;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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SendNetworkMessage(midiEventMsg);
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break;
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}
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}
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public void Dropped(DroppedEventArgs eventArgs)
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{
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SendNetworkMessage(new InstrumentStopMidiMessage());
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_instrumentPlayer = null;
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_userInterface.CloseAll();
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}
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public void Thrown(ThrownEventArgs eventArgs)
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{
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SendNetworkMessage(new InstrumentStopMidiMessage());
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_instrumentPlayer = null;
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_userInterface.CloseAll();
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}
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public void HandSelected(HandSelectedEventArgs eventArgs)
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{
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var session = eventArgs.User?.GetComponent<BasicActorComponent>()?.playerSession;
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if (session == null) return;
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_instrumentPlayer = session.ConnectedClient;
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}
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public void HandDeselected(HandDeselectedEventArgs eventArgs)
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{
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SendNetworkMessage(new InstrumentStopMidiMessage());
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_userInterface.CloseAll();
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (Handheld || !eventArgs.User.TryGetComponent(out IActorComponent actor))
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return;
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if (_instrumentPlayer != null)
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return;
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_instrumentPlayer = actor.playerSession.ConnectedClient;
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OpenUserInterface(actor.playerSession);
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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return false;
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if(_instrumentPlayer == actor.playerSession.ConnectedClient)
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OpenUserInterface(actor.playerSession);
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return false;
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}
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private void UserInterfaceOnClosed(ServerBoundUserInterfaceMessage obj)
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{
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if (!Handheld && obj.Session.ConnectedClient == _instrumentPlayer)
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{
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_instrumentPlayer = null;
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SendNetworkMessage(new InstrumentStopMidiMessage());
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}
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}
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private void OpenUserInterface(IPlayerSession session)
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{
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_userInterface.Open(session);
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}
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}
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}
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