Fix gun clumsy (#11246)

This commit is contained in:
metalgearsloth
2022-09-13 23:52:36 +10:00
committed by GitHub
parent 6596534390
commit fed0c0c108
7 changed files with 64 additions and 29 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Damage;
using Robust.Shared.Random;
namespace Content.Server.Interaction.Components
{
@@ -9,28 +8,8 @@ namespace Content.Server.Interaction.Components
[RegisterComponent]
public sealed class ClumsyComponent : Component
{
[Dependency] private readonly IRobustRandom _random = default!;
[DataField("clumsyDamage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier ClumsyDamage = default!;
public bool RollClumsy(float chance)
{
return Running && _random.Prob(chance);
}
/// <summary>
/// Rolls a probability chance for a "bad action" if the target entity is clumsy.
/// </summary>
/// <param name="entity">The entity that the clumsy check is happening for.</param>
/// <param name="chance">
/// The chance that a "bad action" happens if the user is clumsy, between 0 and 1 inclusive.
/// </param>
/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
public static bool TryRollClumsy(EntityUid entity, float chance)
{
return IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ClumsyComponent? clumsy)
&& clumsy.RollClumsy(chance);
}
}
}