Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed. The former will be useful for so many things!
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32
Content.Server/Construction/Completions/RaiseEvent.cs
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32
Content.Server/Construction/Completions/RaiseEvent.cs
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@@ -0,0 +1,32 @@
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class RaiseEvent : IGraphAction
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{
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[DataField("event", required:true)]
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public EntityEventArgs? Event { get; } = null;
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[DataField("directed")]
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public bool Directed { get; } = true;
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[DataField("broadcast")]
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public bool Broadcast { get; } = true;
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (Event == null || !Directed && !Broadcast)
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return;
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if(Directed)
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entityManager.EventBus.RaiseLocalEvent(uid, (object)Event, false);
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if(Broadcast)
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entityManager.EventBus.RaiseEvent(EventSource.Local, (object)Event);
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}
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}
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}
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@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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@@ -357,4 +358,9 @@ namespace Content.Server.Construction.Components
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return false;
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}
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}
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[DataDefinition]
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public class MachineDeconstructedEvent : EntityEventArgs
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{
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}
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}
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@@ -81,6 +81,10 @@
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container: machine_board
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edges:
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- to: machineFrame
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completed:
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- !type:RaiseEvent
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event: !type:MachineDeconstructedEvent
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broadcast: false
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conditions:
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- !type:EntityAnchored
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- !type:WirePanel
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