Biome rework (#37735)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * Port the work over * wawawewa * zoom * Kinda workin * Adjust wawa * Unloading work * Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * wawawewa * Fixes * true * Fixes # Conflicts: # Content.Server/Procedural/DungeonJob/DungeonJob.cs * wawawewa * Fixes * Fix * Lot of work * wawawewa * Fixing * eh? * a * Fix a heap of stuff * Better ignored check * Reserve tile changes * biome * changes * wawawewa * Fixes & snow * Shadow fixes * wawawewa * smol * Add layer API * More work * wawawewa * Preloads and running again * wawawewa * Modified * Replacements and command * Runtime support * werk * Fix expeds + dungeon alltiles * reh --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -12,11 +12,18 @@ public partial class DungeonConfig
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public List<IDunGenLayer> Layers = new();
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/// <summary>
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/// Should we reserve the tiles generated by this config so no other dungeons can spawn on it within the same job?
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/// Should we reserve the tiles generated by this config so no other layers at the same level can spawn on this tile?
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/// </summary>
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[DataField]
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public bool ReserveTiles;
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/// <summary>
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/// Should we return the reserved tiles to the upper level.
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/// Set to false if you don't care if this dungeon has its tiles overwritten at higher levels.
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/// </summary>
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[DataField]
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public bool ReturnReserved = true;
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/// <summary>
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/// Minimum times to run the config.
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/// </summary>
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