Biome rework (#37735)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2025-07-03 14:36:06 +10:00
committed by GitHub
parent fdf3d6715e
commit fe7b96147c
116 changed files with 3005 additions and 3537 deletions

View File

@@ -199,7 +199,8 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
MapGridComponent grid,
Vector2i position,
int seed,
EntityCoordinates? coordinates = null)
EntityCoordinates? coordinates = null,
HashSet<Vector2i>? reservedTiles = null)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob.DungeonJob(
@@ -221,18 +222,20 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
seed,
position,
coordinates,
cancelToken.Token);
cancelToken.Token,
reservedTiles);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
}
public async Task<List<Dungeon>> GenerateDungeonAsync(
public async Task<(List<Dungeon>, DungeonData)> GenerateDungeonAsync(
DungeonConfig gen,
EntityUid gridUid,
MapGridComponent grid,
Vector2i position,
int seed)
int seed,
HashSet<Vector2i>? reservedTiles = null)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob.DungeonJob(
@@ -254,7 +257,8 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
seed,
position,
null,
cancelToken.Token);
cancelToken.Token,
reservedTiles);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
@@ -265,7 +269,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
throw job.Exception;
}
return job.Result!;
return job.Result;
}
public Angle GetDungeonRotation(int seed)