Biome rework (#37735)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2025-07-03 14:36:06 +10:00
committed by GitHub
parent fdf3d6715e
commit fe7b96147c
116 changed files with 3005 additions and 3537 deletions

View File

@@ -1,12 +1,11 @@
using System.Linq;
using Content.Server.Gateway.Components;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.Maps;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Procedural;
using Content.Shared.Procedural.Components;
using Content.Shared.Salvage;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
@@ -111,7 +110,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
};
AddComp(mapUid, restricted);
_biome.EnsurePlanet(mapUid, _protoManager.Index<BiomeTemplatePrototype>("Continental"), seed);
_biome.EnsurePlanet(mapUid, _protoManager.Index("BiomeContinental"), seed);
var grid = Comp<MapGridComponent>(mapUid);
@@ -199,7 +198,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
var layer = lootLayers[layerIdx];
lootLayers.RemoveSwap(layerIdx);
_biome.AddMarkerLayer(ent.Owner, biomeComp, layer.Id);
_biome.AddLayer((ent.Owner, biomeComp), $"{layer.Id}-{i}", layer.Id);
}
// - Mobs
@@ -211,7 +210,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
var layer = mobLayers[layerIdx];
mobLayers.RemoveSwap(layerIdx);
_biome.AddMarkerLayer(ent.Owner, biomeComp, layer.Id);
_biome.AddLayer((ent.Owner, biomeComp), $"{layer.Id}-{i}", layer.Id);
}
}
}