Biome rework (#37735)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * Port the work over * wawawewa * zoom * Kinda workin * Adjust wawa * Unloading work * Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * wawawewa * Fixes * true * Fixes # Conflicts: # Content.Server/Procedural/DungeonJob/DungeonJob.cs * wawawewa * Fixes * Fix * Lot of work * wawawewa * Fixing * eh? * a * Fix a heap of stuff * Better ignored check * Reserve tile changes * biome * changes * wawawewa * Fixes & snow * Shadow fixes * wawawewa * smol * Add layer API * More work * wawawewa * Preloads and running again * wawawewa * Modified * Replacements and command * Runtime support * werk * Fix expeds + dungeon alltiles * reh --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -1,22 +0,0 @@
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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namespace Content.Client.Parallax.Commands;
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public sealed class ShowBiomeCommand : LocalizedCommands
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{
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[Dependency] private readonly IOverlayManager _overlayMgr = default!;
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public override string Command => "showbiome";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (_overlayMgr.HasOverlay<BiomeDebugOverlay>())
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{
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_overlayMgr.RemoveOverlay<BiomeDebugOverlay>();
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}
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else
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{
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_overlayMgr.AddOverlay(new BiomeDebugOverlay());
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}
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}
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}
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