Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b * Update ZombieRuleSystem.cs * hi
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@@ -1,5 +1,4 @@
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using Content.Shared.Damage;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Zombies;
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@@ -48,9 +47,6 @@ public sealed partial class PendingZombieComponent : Component
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[DataField]
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public TimeSpan MaxInitialInfectedGrace = TimeSpan.FromMinutes(15f);
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[DataField]
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public EntProtoId ZombifySelfActionPrototype = "ActionTurnUndead";
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/// <summary>
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/// The chance each second that a warning will be shown.
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/// </summary>
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@@ -66,6 +62,4 @@ public sealed partial class PendingZombieComponent : Component
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"zombie-infection-warning",
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"zombie-infection-underway"
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};
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[DataField] public EntityUid? Action;
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}
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