Completely fix NPC pathfinding
Through rigorous investigation and hard work.
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@@ -276,7 +276,7 @@ namespace Content.Server.AI.Pathfinding
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DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
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DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
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if (physicsComponent.BodyType == BodyType.Static)
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if (physicsComponent.BodyType != BodyType.Static)
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{
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{
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_physicsLayers.Add(entity, physicsComponent.CollisionLayer);
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_physicsLayers.Add(entity, physicsComponent.CollisionLayer);
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}
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}
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