Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Portal;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Portal;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -0,0 +1,10 @@
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using Content.Shared.GameObjects.Components.Portal;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Portal
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{
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[RegisterComponent]
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public class PortalComponent : SharedPortalComponent
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{
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}
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}
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@@ -21,7 +21,6 @@
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"HeatResistance",
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"Teleportable",
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"ItemTeleporter",
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"Portal",
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"EntityStorage",
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"Wirecutter",
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"Screwdriver",
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@@ -1,26 +1,22 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Portal;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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namespace Content.Server.GameObjects.Components.Portal
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{
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[RegisterComponent]
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public class ServerPortalComponent : SharedPortalComponent
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public class PortalComponent : SharedPortalComponent, ICollideBehavior
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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// Potential improvements: Different sounds,
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// Add Gateways
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// More efficient form of GetEntitiesIntersecting,
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@@ -42,10 +38,13 @@ namespace Content.Server.GameObjects.Components.Movement
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base.ExposeData(serializer);
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// How long will the portal stay up: 0 is infinite
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serializer.DataField(ref _aliveTime, "alive_time", 10.0f);
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// How long before a specific person can go back into it
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serializer.DataField(ref _individualPortalCooldown, "individual_cooldown", 2.1f);
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// How long before anyone can go in it
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serializer.DataField(ref _overallPortalCooldown, "overall_cooldown", 2.0f);
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serializer.DataField(ref _departureSound, "departure_sound", "/Audio/Effects/teleport_departure.ogg");
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serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/Effects/teleport_arrival.ogg");
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}
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@@ -54,12 +53,9 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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// This will blow up an entity it's attached to
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base.OnAdd();
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if (Owner.TryGetComponent<ICollidableComponent>(out var collide))
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{
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//collide.IsHardCollidable = false;
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}
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_state = PortalState.Pending;
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if (_aliveTime > 0)
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{
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Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
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@@ -68,16 +64,12 @@ namespace Content.Server.GameObjects.Components.Movement
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public bool CanBeConnected()
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{
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if (_connectingTeleporter == null)
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{
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return true;
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}
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return false;
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return _connectingTeleporter == null;
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}
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public void TryConnectPortal(IEntity otherPortal)
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{
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if (otherPortal.TryGetComponent<ServerPortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
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if (otherPortal.TryGetComponent<PortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
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{
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_connectingTeleporter = otherPortal;
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connectedPortal._connectingTeleporter = Owner;
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@@ -87,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Movement
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public void TryChangeState(PortalState targetState)
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{
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if (Owner == null || Deleted)
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if (Deleted)
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{
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return;
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}
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@@ -102,8 +94,10 @@ namespace Content.Server.GameObjects.Components.Movement
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private void ReleaseCooldown(IEntity entity)
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{
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if (Owner == null || Deleted)
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if (Deleted)
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{
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return;
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}
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if (ImmuneEntities.Contains(entity))
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{
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@@ -111,58 +105,39 @@ namespace Content.Server.GameObjects.Components.Movement
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}
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if (_connectingTeleporter != null &&
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_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal))
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_connectingTeleporter.TryGetComponent<PortalComponent>(out var otherPortal))
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{
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otherPortal.ImmuneEntities.Remove(entity);
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}
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}
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public IEnumerable<IEntity> GetPortableEntities()
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{
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foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(Owner))
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{
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if (IsEntityPortable(entity))
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{
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yield return entity;
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}
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}
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}
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private bool IsEntityPortable(IEntity entity)
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{
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// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
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if (!ImmuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
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{
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return true;
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}
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return false;
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}
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// TODO: Fix portal updates for performance
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public void OnUpdate()
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{
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if (_onCooldown == false)
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{
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foreach (var entity in GetPortableEntities())
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{
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TryPortalEntity(entity);
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break;
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}
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}
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return !ImmuneEntities.Contains(entity) &&
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entity.HasComponent<TeleportableComponent>();
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}
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public void StartCooldown()
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{
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if (_overallPortalCooldown > 0 && _onCooldown == false)
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if (_overallPortalCooldown <= 0 || _onCooldown)
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{
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// Just in case?
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_onCooldown = false;
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return;
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}
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_onCooldown = true;
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TryChangeState(PortalState.RecentlyTeleported);
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if (_connectingTeleporter != null)
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{
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_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal);
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if (otherPortal != null)
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if (_connectingTeleporter == null ||
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!_connectingTeleporter.TryGetComponent<PortalComponent>(out var otherPortal))
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{
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return;
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}
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otherPortal.TryChangeState(PortalState.RecentlyTeleported);
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Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
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{
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_onCooldown = false;
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@@ -170,18 +145,12 @@ namespace Content.Server.GameObjects.Components.Movement
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otherPortal.TryChangeState(PortalState.Pending);
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});
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}
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}
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}
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else
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{
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// Just in case?
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_onCooldown = false;
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}
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}
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public void TryPortalEntity(IEntity entity)
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{
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if (ImmuneEntities.Contains(entity) || _connectingTeleporter == null)
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if (ImmuneEntities.Contains(entity) ||
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_connectingTeleporter == null ||
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!IsEntityPortable(entity))
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{
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return;
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}
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@@ -195,11 +164,20 @@ namespace Content.Server.GameObjects.Components.Movement
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entity.Transform.Coordinates = position;
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soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.Coordinates);
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TryChangeState(PortalState.RecentlyTeleported);
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// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
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ImmuneEntities.Add(entity);
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_connectingTeleporter.GetComponent<ServerPortalComponent>().ImmuneEntities.Add(entity);
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_connectingTeleporter.GetComponent<PortalComponent>().ImmuneEntities.Add(entity);
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Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
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StartCooldown();
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}
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public void CollideWith(IEntity collidedWith)
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{
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if (_onCooldown == false)
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{
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TryPortalEntity(collidedWith);
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Movement
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namespace Content.Server.GameObjects.Components.Portal
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{
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[RegisterComponent]
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public class TeleportableComponent : Component
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@@ -1,9 +1,8 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Portal;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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@@ -11,7 +10,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -20,11 +18,10 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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namespace Content.Server.GameObjects.Components.Portal
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{
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[RegisterComponent]
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public class ServerTeleporterComponent : Component, IAfterInteract
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public class TeleporterComponent : Component, IAfterInteract
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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[Dependency] private readonly IRobustRandom _spreadRandom = default!;
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@@ -110,7 +107,7 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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// Added this component to avoid stacking portals and causing shenanigans
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// TODO: Doesn't do a great job of stopping stacking portals for directed
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if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<ServerTeleporterComponent>())
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if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<TeleporterComponent>())
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{
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return;
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}
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@@ -154,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Movement
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// TODO: Check the user's spot? Upside is no stacking TPs but downside is they can't unstuck themselves from walls.
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foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(user.Transform.MapID, target))
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{
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if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<ServerPortalComponent>())
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if (entity.HasComponent<ICollidableComponent>() || entity.HasComponent<PortalComponent>())
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{
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return false;
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}
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@@ -231,13 +228,12 @@ namespace Content.Server.GameObjects.Components.Movement
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// Call Delete here as the teleporter should have control over portal longevity
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// Departure portal
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var departurePortal = _serverEntityManager.SpawnEntity("Portal", user.Transform.Coordinates);
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departurePortal.TryGetComponent<ServerPortalComponent>(out var departureComponent);
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// Arrival portal
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var arrivalPortal = _serverEntityManager.SpawnEntity("Portal", targetGrid);
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if (arrivalPortal.TryGetComponent<ServerPortalComponent>(out var arrivalComponent))
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if (arrivalPortal.TryGetComponent<PortalComponent>(out var arrivalComponent))
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{
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// Connect. TODO: If the OnUpdate in ServerPortalComponent is changed this may need to change as well.
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// Connect.
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arrivalComponent.TryConnectPortal(departurePortal);
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}
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}
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@@ -251,7 +247,6 @@ namespace Content.Server.GameObjects.Components.Movement
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user.Transform.WorldPosition = vector;
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soundPlayer.PlayAtCoords(_arrivalSound, user.Transform.Coordinates);
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}
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}
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}
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}
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@@ -1,19 +0,0 @@
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using Content.Server.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PortalSystem : EntitySystem
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{
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// TODO: Someone refactor portals
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<ServerPortalComponent>())
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{
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comp.OnUpdate();
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}
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}
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}
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}
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@@ -1,25 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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public abstract class SharedPortalComponent : Component {
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public override string Name => "Portal";
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}
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[Serializable, NetSerializable]
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public enum PortalVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum PortalState
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{
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RecentlyTeleported,
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Pending,
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UnableToTeleport,
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Portal
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{
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public abstract class SharedPortalComponent : Component
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{
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public override string Name => "Portal";
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public override void OnAdd()
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{
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base.OnAdd();
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if (Owner.TryGetComponent<ICollidableComponent>(out var collidable))
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{
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collidable.Hard = false;
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}
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}
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}
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[Serializable, NetSerializable]
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public enum PortalVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum PortalState
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{
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RecentlyTeleported,
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Pending,
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UnableToTeleport,
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}
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Movement
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namespace Content.Shared.GameObjects.Components.Portal
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{
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public enum ItemTeleporterState
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{
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Reference in New Issue
Block a user