Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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@@ -0,0 +1,10 @@
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using Content.Shared.GameObjects.Components.Portal;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Portal
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{
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[RegisterComponent]
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public class PortalComponent : SharedPortalComponent
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{
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}
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}
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