Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Portal;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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