Add auto map vote cvar (#27496)

* Add auto map vote cvar

* :trollface:
This commit is contained in:
lzk
2024-05-09 08:33:08 +02:00
committed by GitHub
parent 1593a11aa9
commit fe35188e2c
3 changed files with 15 additions and 0 deletions

View File

@@ -4,12 +4,14 @@ using Content.Server.Discord;
using Content.Server.GameTicking.Events;
using Content.Server.Ghost;
using Content.Server.Maps;
using Content.Server.Voting.Managers;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Players;
using Content.Shared.Preferences;
using Content.Shared.Voting;
using JetBrains.Annotations;
using Prometheus;
using Robust.Server.Maps;
@@ -27,6 +29,7 @@ namespace Content.Server.GameTicking
{
[Dependency] private readonly DiscordWebhook _discord = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
private static readonly Counter RoundNumberMetric = Metrics.CreateCounter(
"ss14_round_number",
@@ -508,6 +511,11 @@ namespace Content.Server.GameTicking
SendStatusToAll();
UpdateInfoText();
if (_configurationManager.GetCVar(CCVars.GameAutoMapVote))
{
_voteManager.CreateStandardVote(null, StandardVoteType.Map);
}
ReqWindowAttentionAll();
}
}

View File

@@ -330,6 +330,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> DebugCoordinatesAdminOnly =
CVarDef.Create("game.debug_coordinates_admin_only", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Controls if lobby has an automatic map vote.
/// </summary>
public static readonly CVarDef<bool>
GameAutoMapVote = CVarDef.Create("game.lobby_auto_map_vote", true, CVar.ARCHIVE | CVar.SERVERONLY);
#if EXCEPTION_TOLERANCE
/// <summary>
/// Amount of times round start must fail before the server is shut down.

View File

@@ -4,6 +4,7 @@
[game]
desc = "Official English Space Station 14 servers. Vanilla, low roleplay."
lobbyenabled = true
lobby_auto_map_vote = false
soft_max_players = 80
panic_bunker.enabled = true
panic_bunker.disable_with_admins = true