Merge branch 'master' into kitchen

This commit is contained in:
Pieter-Jan Briers
2020-05-05 11:35:20 +02:00
committed by GitHub
112 changed files with 2184 additions and 408 deletions

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@@ -1,6 +1,6 @@
{ {
"recommendations": [ "recommendations": [
"ms-vscode.csharp", "ms-dotnettools.csharp",
"editorconfig.editorconfig" "editorconfig.editorconfig"
] ]
} }

View File

@@ -211,19 +211,19 @@ namespace Content.Client.Chat
case OOCAlias: case OOCAlias:
{ {
var conInput = text.Substring(1); var conInput = text.Substring(1);
_console.ProcessCommand($"ooc \"{conInput}\""); _console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
break; break;
} }
case MeAlias: case MeAlias:
{ {
var conInput = text.Substring(1); var conInput = text.Substring(1);
_console.ProcessCommand($"me \"{conInput}\""); _console.ProcessCommand($"me \"{CommandParsing.Escape(conInput)}\"");
break; break;
} }
default: default:
{ {
var conInput = _currentChatBox.DefaultChatFormat != null var conInput = _currentChatBox.DefaultChatFormat != null
? string.Format(_currentChatBox.DefaultChatFormat, text) ? string.Format(_currentChatBox.DefaultChatFormat, CommandParsing.Escape(text))
: text; : text;
_console.ProcessCommand(conInput); _console.ProcessCommand(conInput);
break; break;

View File

@@ -31,6 +31,7 @@ namespace Content.Client
IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>(); IoCManager.Register<IClientPreferencesManager, ClientPreferencesManager>();
IoCManager.Register<IItemSlotManager, ItemSlotManager>(); IoCManager.Register<IItemSlotManager, ItemSlotManager>();
IoCManager.Register<IStylesheetManager, StylesheetManager>(); IoCManager.Register<IStylesheetManager, StylesheetManager>();
IoCManager.Register<IScreenshotHook, ScreenshotHook>();
} }
} }
} }

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Client.Interfaces; using Content.Client.Interfaces;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared; using Content.Shared;
using Robust.Client.Interfaces.Console; using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -57,7 +58,11 @@ namespace Content.Client
public void PopupMessage(ScreenCoordinates coordinates, string message) public void PopupMessage(ScreenCoordinates coordinates, string message)
{ {
var label = new PopupLabel {Text = message}; var label = new PopupLabel
{
Text = message,
StyleClasses = { StyleNano.StyleClassPopupMessage },
};
var minimumSize = label.CombinedMinimumSize; var minimumSize = label.CombinedMinimumSize;
LayoutContainer.SetPosition(label, label.InitialPos = coordinates.Position - minimumSize / 2); LayoutContainer.SetPosition(label, label.InitialPos = coordinates.Position - minimumSize / 2);
_userInterfaceManager.PopupRoot.AddChild(label); _userInterfaceManager.PopupRoot.AddChild(label);

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@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Stylesheets;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Cargo; using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.GameObjects.Components.Chemistry; using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Markers; using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Research; using Content.Shared.GameObjects.Components.Research;
using Content.Shared.GameObjects.Components.VendingMachines; using Content.Shared.GameObjects.Components.VendingMachines;
@@ -162,6 +163,8 @@ namespace Content.Client
factory.Register<SharedCargoConsoleComponent>(); factory.Register<SharedCargoConsoleComponent>();
factory.Register<SharedReagentDispenserComponent>(); factory.Register<SharedReagentDispenserComponent>();
factory.Register<SharedMicrowaveComponent>(); factory.Register<SharedMicrowaveComponent>();
factory.Register<SharedGravityGeneratorComponent>();
prototypes.RegisterIgnore("material"); prototypes.RegisterIgnore("material");
prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side. prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
prototypes.RegisterIgnore("barSign"); prototypes.RegisterIgnore("barSign");
@@ -179,6 +182,7 @@ namespace Content.Client
IoCManager.Resolve<IParallaxManager>().LoadParallax(); IoCManager.Resolve<IParallaxManager>().LoadParallax();
IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents; IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
IoCManager.Resolve<IStylesheetManager>().Initialize(); IoCManager.Resolve<IStylesheetManager>().Initialize();
IoCManager.Resolve<IScreenshotHook>().Initialize();
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);

View File

@@ -0,0 +1,104 @@
using System;
using Content.Shared.GameObjects.Components.Gravity;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Gravity
{
public class GravityGeneratorBoundUserInterface: BoundUserInterface
{
private GravityGeneratorWindow _window;
public bool IsOn;
public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base (owner, uiKey)
{
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
}
protected override void Open()
{
base.Open();
IsOn = false;
_window = new GravityGeneratorWindow(this);
_window.Switch.OnPressed += (args) =>
{
SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn));
SendMessage(new SharedGravityGeneratorComponent.GeneratorStatusRequestMessage());
};
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (SharedGravityGeneratorComponent.GeneratorState) state;
IsOn = castState.On;
_window.UpdateButton();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
public class GravityGeneratorWindow : SS14Window
{
public Label Status;
public Button Switch;
public GravityGeneratorBoundUserInterface Owner;
public GravityGeneratorWindow(GravityGeneratorBoundUserInterface gravityGeneratorInterface = null)
{
IoCManager.InjectDependencies(this);
Owner = gravityGeneratorInterface;
Title = Loc.GetString("Gravity Generator Control");
var vBox = new VBoxContainer
{
CustomMinimumSize = new Vector2(250, 100)
};
Status = new Label
{
Text = Loc.GetString("Current Status: " + (Owner.IsOn ? "On" : "Off")),
FontColorOverride = Owner.IsOn ? Color.ForestGreen : Color.Red
};
Switch = new Button
{
Text = Loc.GetString(Owner.IsOn ? "Turn Off" : "Turn On"),
TextAlign = Label.AlignMode.Center,
CustomMinimumSize = new Vector2(150, 60)
};
vBox.AddChild(Status);
vBox.AddChild(Switch);
Contents.AddChild(vBox);
}
public void UpdateButton()
{
Status.Text = Loc.GetString("Current Status: " + (Owner.IsOn ? "On" : "Off"));
Status.FontColorOverride = Owner.IsOn ? Color.ForestGreen : Color.Red;
Switch.Text = Loc.GetString(Owner.IsOn ? "Turn Off" : "Turn On");
}
}
}

View File

@@ -25,8 +25,6 @@ namespace Content.Client.GameObjects.EntitySystems
[UsedImplicitly] [UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem public sealed class CombatModeSystem : SharedCombatModeSystem
{ {
private const float AttackTimeThreshold = 0.15f;
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud; [Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager; [Dependency] private readonly IPlayerManager _playerManager;
@@ -37,9 +35,6 @@ namespace Content.Client.GameObjects.EntitySystems
private InputSystem _inputSystem; private InputSystem _inputSystem;
public bool UseOrAttackIsDown { get; private set; }
private float _timeHeld;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -48,10 +43,8 @@ namespace Content.Client.GameObjects.EntitySystems
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged; _gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
_inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>(); _inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.UseOrAttack, new InputHandler(this));
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode, _inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled)); InputCmdHandler.FromDelegate(CombatModeToggled));
_overlayManager.AddOverlay(new CombatModeOverlay(this));
} }
private void CombatModeToggled(ICommonSession session) private void CombatModeToggled(ICommonSession session)
@@ -60,20 +53,10 @@ namespace Content.Client.GameObjects.EntitySystems
{ {
EntityManager.RaisePredictiveEvent( EntityManager.RaisePredictiveEvent(
new CombatModeSystemMessages.SetCombatModeActiveMessage(!IsInCombatMode())); new CombatModeSystemMessages.SetCombatModeActiveMessage(!IsInCombatMode()));
// Just in case.
UseOrAttackIsDown = false;
} }
} }
public override void Shutdown() public bool IsInCombatMode()
{
base.Shutdown();
_overlayManager.RemoveOverlay(nameof(CombatModeOverlay));
}
private bool IsInCombatMode()
{ {
var entity = _playerManager.LocalPlayer.ControlledEntity; var entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode)) if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
@@ -92,104 +75,6 @@ namespace Content.Client.GameObjects.EntitySystems
private void OnCombatModeChanged(bool obj) private void OnCombatModeChanged(bool obj)
{ {
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetCombatModeActiveMessage(obj)); EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetCombatModeActiveMessage(obj));
// Just in case.
UseOrAttackIsDown = false;
}
private bool HandleInputMessage(ICommonSession session, InputCmdMessage message)
{
if (!(message is FullInputCmdMessage msg))
return false;
void SendMsg(BoundKeyFunction function, BoundKeyState state)
{
var functionId = _inputManager.NetworkBindMap.KeyFunctionID(function);
var sendMsg = new FullInputCmdMessage(msg.Tick, functionId, state,
msg.Coordinates, msg.ScreenCoordinates, msg.Uid);
_inputSystem.HandleInputCommand(session, function, sendMsg);
}
// If we are not in combat mode, relay it as a regular Use instead.
if (!IsInCombatMode())
{
SendMsg(EngineKeyFunctions.Use, msg.State);
return true;
}
if (msg.State == BoundKeyState.Down)
{
UseOrAttackIsDown = true;
_timeHeld = 0;
return true;
}
// Up.
if (UseOrAttackIsDown && _timeHeld >= AttackTimeThreshold)
{
// Attack.
SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);
SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Up);
}
else
{
// Use.
SendMsg(EngineKeyFunctions.Use, BoundKeyState.Down);
SendMsg(EngineKeyFunctions.Use, BoundKeyState.Up);
}
UseOrAttackIsDown = false;
return true;
}
public override void FrameUpdate(float frameTime)
{
if (UseOrAttackIsDown)
{
_timeHeld += frameTime;
}
}
// Custom input handler type so we get the ENTIRE InputCmdMessage.
private sealed class InputHandler : InputCmdHandler
{
private readonly CombatModeSystem _combatModeSystem;
public InputHandler(CombatModeSystem combatModeSystem)
{
_combatModeSystem = combatModeSystem;
}
public override bool HandleCmdMessage(ICommonSession session, InputCmdMessage message)
{
return _combatModeSystem.HandleInputMessage(session, message);
}
}
private sealed class CombatModeOverlay : Overlay
{
private readonly CombatModeSystem _system;
public CombatModeOverlay(CombatModeSystem system) : base(nameof(CombatModeOverlay))
{
_system = system;
}
protected override void Draw(DrawingHandleBase handle)
{
var screenHandle = (DrawingHandleScreen) handle;
var mousePos = IoCManager.Resolve<IInputManager>().MouseScreenPosition;
if (_system.UseOrAttackIsDown && _system._timeHeld > AttackTimeThreshold)
{
var tex = ResC.GetTexture($"/Textures/Objects/Tools/toolbox_r.png");
screenHandle.DrawTextureRect(tex, UIBox2.FromDimensions(mousePos, tex.Size * 2));
}
}
} }
} }
} }

View File

@@ -39,8 +39,8 @@ namespace Content.Client.GameObjects.EntitySystems
base.Update(frameTime); base.Update(frameTime);
var canFireSemi = _isFirstShot; var canFireSemi = _isFirstShot;
var state = _inputSystem.CmdStates.GetState(ContentKeyFunctions.Attack); var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
if (!_combatModeSystem.UseOrAttackIsDown && state != BoundKeyState.Down) if (!_combatModeSystem.IsInCombatMode() && state != BoundKeyState.Down)
{ {
_isFirstShot = true; _isFirstShot = true;
_blocked = false; _blocked = false;

View File

@@ -15,7 +15,8 @@ namespace Content.Client.Input
common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenTutorial); common.AddFunction(ContentKeyFunctions.OpenTutorial);
common.AddFunction(ContentKeyFunctions.UseOrAttack); common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
var human = contexts.GetContext("human"); var human = contexts.GetContext("human");
human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.SwapHands);
@@ -27,9 +28,11 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.OpenContextMenu); human.AddFunction(ContentKeyFunctions.OpenContextMenu);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle); human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.ToggleCombatMode); human.AddFunction(ContentKeyFunctions.ToggleCombatMode);
human.AddFunction(ContentKeyFunctions.Attack); human.AddFunction(ContentKeyFunctions.WideAttack);
var ghost = contexts.New("ghost", "common"); var ghost = contexts.New("ghost", "common");
ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveUp);

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@@ -0,0 +1,85 @@
using System;
using System.IO;
using System.Threading.Tasks;
using Content.Shared.Input;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Input;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
namespace Content.Client
{
internal class ScreenshotHook : IScreenshotHook
{
private static readonly ResourcePath BaseScreenshotPath = new ResourcePath("/Screenshots");
[Dependency] private readonly IInputManager _inputManager = default;
[Dependency] private readonly IClyde _clyde = default;
[Dependency] private readonly IResourceManager _resourceManager = default;
public void Initialize()
{
_inputManager.SetInputCommand(ContentKeyFunctions.TakeScreenshot, InputCmdHandler.FromDelegate(_ =>
{
Take(ScreenshotType.AfterUI);
}));
_inputManager.SetInputCommand(ContentKeyFunctions.TakeScreenshotNoUI, InputCmdHandler.FromDelegate(_ =>
{
Take(ScreenshotType.BeforeUI);
}));
}
private async void Take(ScreenshotType type)
{
var screenshot = await _clyde.ScreenshotAsync(type);
var time = DateTime.Now.ToString("yyyy-M-dd_HH.mm.ss");
if (!_resourceManager.UserData.IsDir(BaseScreenshotPath))
{
_resourceManager.UserData.CreateDir(BaseScreenshotPath);
}
for (var i = 0; i < 5; i++)
{
try
{
var filename = time;
if (i != 0)
{
filename = $"{filename}-{i}";
}
await using var file =
_resourceManager.UserData.Open(BaseScreenshotPath / $"{filename}.png", FileMode.CreateNew);
await Task.Run(() =>
{
// Saving takes forever, so don't hang the game on it.
screenshot.SaveAsPng(file);
});
Logger.InfoS("screenshot", "Screenshot taken as {0}.png", filename);
return;
}
catch (IOException e)
{
Logger.WarningS("screenshot", "Failed to save screenshot, retrying?:\n{0}", e);
}
}
Logger.ErrorS("screenshot", "Unable to save screenshot.");
}
}
public interface IScreenshotHook
{
void Initialize();
}
}

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@@ -21,6 +21,7 @@ namespace Content.Client.UserInterface.Stylesheets
public const string StyleClassLabelSecondaryColor = "LabelSecondaryColor"; public const string StyleClassLabelSecondaryColor = "LabelSecondaryColor";
public const string StyleClassLabelBig = "LabelBig"; public const string StyleClassLabelBig = "LabelBig";
public const string StyleClassButtonBig = "ButtonBig"; public const string StyleClassButtonBig = "ButtonBig";
public const string StyleClassPopupMessage = "PopupMessage";
public static readonly Color NanoGold = Color.FromHex("#A88B5E"); public static readonly Color NanoGold = Color.FromHex("#A88B5E");
@@ -41,6 +42,7 @@ namespace Content.Client.UserInterface.Stylesheets
public StyleNano(IResourceCache resCache) : base(resCache) public StyleNano(IResourceCache resCache) : base(resCache)
{ {
var notoSans10 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 10); var notoSans10 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 10);
var notoSansItalic10 = resCache.GetFont("/Nano/NotoSans/NotoSans-Italic.ttf", 10);
var notoSans12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 12); var notoSans12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Regular.ttf", 12);
var notoSansBold12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Bold.ttf", 12); var notoSansBold12 = resCache.GetFont("/Nano/NotoSans/NotoSans-Bold.ttf", 12);
var notoSansDisplayBold14 = resCache.GetFont("/Fonts/NotoSansDisplay/NotoSansDisplay-Bold.ttf", 14); var notoSansDisplayBold14 = resCache.GetFont("/Fonts/NotoSansDisplay/NotoSansDisplay-Bold.ttf", 14);
@@ -552,6 +554,14 @@ namespace Content.Client.UserInterface.Stylesheets
new StyleProperty("font", notoSans16) new StyleProperty("font", notoSans16)
}), }),
// Popup messages
new StyleRule(new SelectorElement(typeof(Label), new[] {StyleClassPopupMessage}, null, null),
new[]
{
new StyleProperty("font", notoSansItalic10),
new StyleProperty("font-color", Color.LightGray),
}),
//APC and SMES power state label colors //APC and SMES power state label colors
new StyleRule(new SelectorElement(typeof(Label), new[] {StyleClassPowerStateNone}, null, null), new[] new StyleRule(new SelectorElement(typeof(Label), new[] {StyleClassPowerStateNone}, null, null), new[]
{ {

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@@ -69,10 +69,14 @@ namespace Content.Client.UserInterface
Switch hands: [color=#a4885c]{4}[/color] Switch hands: [color=#a4885c]{4}[/color]
Use held item: [color=#a4885c]{5}[/color] Use held item: [color=#a4885c]{5}[/color]
Drop held item: [color=#a4885c]{6}[/color] Drop held item: [color=#a4885c]{6}[/color]
Smart equip from backpack: [color=#a4885c]{24}[/color]
Smart equip from belt: [color=#a4885c]{25}[/color]
Open inventory: [color=#a4885c]{7}[/color] Open inventory: [color=#a4885c]{7}[/color]
Open character window: [color=#a4885c]{8}[/color] Open character window: [color=#a4885c]{8}[/color]
Open crafting window: [color=#a4885c]{9}[/color] Open crafting window: [color=#a4885c]{9}[/color]
Focus chat: [color=#a4885c]{10}[/color] Focus chat: [color=#a4885c]{10}[/color]
Use hand/object in hand: [color=#a4885c]{22}[/color]
Do wide attack: [color=#a4885c]{23}[/color]
Use targeted entity: [color=#a4885c]{11}[/color] Use targeted entity: [color=#a4885c]{11}[/color]
Throw held item: [color=#a4885c]{12}[/color] Throw held item: [color=#a4885c]{12}[/color]
Examine entity: [color=#a4885c]{13}[/color] Examine entity: [color=#a4885c]{13}[/color]
@@ -102,16 +106,20 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
Key(ShowDebugMonitors), Key(ShowDebugMonitors),
Key(OpenEntitySpawnWindow), Key(OpenEntitySpawnWindow),
Key(OpenTileSpawnWindow), Key(OpenTileSpawnWindow),
Key(OpenSandboxWindow))); Key(OpenSandboxWindow),
Key(Use),
//Gameplay Key(WideAttack),
VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) }); Key(SmartEquipBackpack),
AddFormattedText(SandboxSpawnerContents); Key(SmartEquipBelt)));
//Gameplay //Gameplay
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" }); VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
AddFormattedText(GameplayContents); AddFormattedText(GameplayContents);
//Gameplay
VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) });
AddFormattedText(SandboxSpawnerContents);
//Feedback //Feedback
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nFeedback" }); VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nFeedback" });
AddFormattedText(FeedbackContents); AddFormattedText(FeedbackContents);

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@@ -0,0 +1,64 @@
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Power;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
/// Tests the behavior of GravityGeneratorComponent,
/// making sure that gravity is applied to the correct grids.
[TestFixture]
[TestOf(typeof(GravityGeneratorComponent))]
public class GravityGridTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker();
IEntity generator = null;
IMapGrid grid1 = null;
IMapGrid grid2 = null;
// Create grids
server.Assert(() =>
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.CreateMap(new MapId(1));
grid1 = mapMan.CreateGrid(new MapId(1));
grid2 = mapMan.CreateGrid(new MapId(1));
var entityMan = IoCManager.Resolve<IEntityManager>();
generator = entityMan.SpawnEntity("GravityGenerator", new GridCoordinates(new Vector2(0, 0), grid2.Index));
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
Assert.That(generator.HasComponent<PowerDeviceComponent>());
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
var powerComponent = generator.GetComponent<PowerDeviceComponent>();
Assert.AreEqual(generatorComponent.Status, GravityGeneratorStatus.Unpowered);
powerComponent.ExternalPowered = true;
});
server.RunTicks(1);
server.Assert(() =>
{
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
Assert.AreEqual(generatorComponent.Status, GravityGeneratorStatus.On);
Assert.That(!grid1.HasGravity);
Assert.That(grid2.HasGravity);
});
await server.WaitIdleAsync();
}
}
}

View File

@@ -151,6 +151,12 @@ namespace Content.Server.GameObjects
return success; return success;
} }
public void PutInHandOrDrop(ItemComponent item)
{
if (!PutInHand(item))
item.Owner.Transform.GridPosition = Owner.Transform.GridPosition;
}
public bool CanPutInHand(ItemComponent item) public bool CanPutInHand(ItemComponent item)
{ {
foreach (var hand in ActivePriorityEnumerable()) foreach (var hand in ActivePriorityEnumerable())

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@@ -0,0 +1,206 @@
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Gravity;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Gravity
{
[RegisterComponent]
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
{
private BoundUserInterface _userInterface;
private PowerDeviceComponent _powerDevice;
private SpriteComponent _sprite;
private bool _switchedOn;
private bool _intact;
private GravityGeneratorStatus _status;
public bool Powered => _powerDevice.Powered;
public bool SwitchedOn => _switchedOn;
public bool Intact => _intact;
public GravityGeneratorStatus Status => _status;
public bool NeedsUpdate
{
get
{
switch (_status)
{
case GravityGeneratorStatus.On:
return !(Powered && SwitchedOn && Intact);
case GravityGeneratorStatus.Off:
return SwitchedOn || !(Powered && Intact);
case GravityGeneratorStatus.Unpowered:
return SwitchedOn || Powered || !Intact;
case GravityGeneratorStatus.Broken:
return SwitchedOn || Powered || Intact;
default:
return true; // This _should_ be unreachable
}
}
}
public override string Name => "GravityGenerator";
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(GravityGeneratorUiKey.Key);
_userInterface.OnReceiveMessage += HandleUIMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_sprite = Owner.GetComponent<SpriteComponent>();
_switchedOn = true;
_intact = true;
_status = GravityGeneratorStatus.On;
UpdateState();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _switchedOn, "switched_on", true);
serializer.DataField(ref _intact, "intact", true);
}
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
return false;
if (Status != GravityGeneratorStatus.Off && Status != GravityGeneratorStatus.On)
{
return false;
}
OpenUserInterface(actor.playerSession);
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
if (welder.TryUse(5.0f))
{
// Repair generator
var damagable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>();
damagable.HealAllDamage();
breakable.broken = false;
_intact = true;
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true;
} else
{
return false;
}
}
public void OnBreak(BreakageEventArgs eventArgs)
{
_intact = false;
_switchedOn = false;
}
public void UpdateState()
{
if (!Intact)
{
MakeBroken();
} else if (!Powered)
{
MakeUnpowered();
} else if (!SwitchedOn)
{
MakeOff();
} else
{
MakeOn();
}
}
private void HandleUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case GeneratorStatusRequestMessage _:
_userInterface.SetState(new GeneratorState(Status == GravityGeneratorStatus.On));
break;
case SwitchGeneratorMessage msg:
_switchedOn = msg.On;
UpdateState();
break;
default:
break;
}
}
private void OpenUserInterface(IPlayerSession playerSession)
{
_userInterface.Open(playerSession);
}
private void MakeBroken()
{
_status = GravityGeneratorStatus.Broken;
_sprite.LayerSetState(0, "broken");
_sprite.LayerSetVisible(1, false);
}
private void MakeUnpowered()
{
_status = GravityGeneratorStatus.Unpowered;
_sprite.LayerSetState(0, "off");
_sprite.LayerSetVisible(1, false);
}
private void MakeOff()
{
_status = GravityGeneratorStatus.Off;
_sprite.LayerSetState(0, "off");
_sprite.LayerSetVisible(1, false);
}
private void MakeOn()
{
_status = GravityGeneratorStatus.On;
_sprite.LayerSetState(0, "on");
_sprite.LayerSetVisible(1, true);
}
}
public enum GravityGeneratorStatus
{
Broken,
Unpowered,
Off,
On
}
}

View File

@@ -45,6 +45,8 @@ namespace Content.Server.GameObjects
private int StorageCapacityMax = 10000; private int StorageCapacityMax = 10000;
public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>(); public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -140,7 +142,6 @@ namespace Content.Server.GameObjects
/// <returns></returns> /// <returns></returns>
public bool AttackBy(AttackByEventArgs eventArgs) public bool AttackBy(AttackByEventArgs eventArgs)
{ {
_ensureInitialCalculated();
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid); Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent)) if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
@@ -363,8 +364,10 @@ namespace Content.Server.GameObjects
/// <summary> /// <summary>
/// Inserts an entity into the storage component from the players active hand. /// Inserts an entity into the storage component from the players active hand.
/// </summary> /// </summary>
private bool PlayerInsertEntity(IEntity player) public bool PlayerInsertEntity(IEntity player)
{ {
_ensureInitialCalculated();
if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null) if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
return false; return false;

View File

@@ -118,9 +118,17 @@ namespace Content.Server.GameObjects.Components.Mobs
if (!ShowExamineInfo) if (!ShowExamineInfo)
return; return;
var dead = false;
if(Owner.TryGetComponent<SpeciesComponent>(out var species))
if (species.CurrentDamageState is DeadState)
dead = true;
// TODO: Use gendered pronouns depending on the entity // TODO: Use gendered pronouns depending on the entity
if(!HasMind) if(!HasMind)
message.AddMarkup($"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"); message.AddMarkup(!dead
? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
: $"[color=purple]Their soul has departed.[/color]");
else if(Mind.Session == null) else if(Mind.Session == null)
message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]"); message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
} }

View File

@@ -177,7 +177,7 @@ namespace Content.Server.GameObjects
currentstate = threshold; currentstate = threshold;
EntityEventArgs toRaise = new MobDamageStateChangedMessage(this); var toRaise = new MobDamageStateChangedMessage(this);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise); Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
} }

View File

@@ -90,6 +90,15 @@ namespace Content.Server.GameObjects.Components.Movement
} }
} }
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 5.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.2f;
/// <summary> /// <summary>
/// Is the entity Sprinting (running)? /// Is the entity Sprinting (running)?
/// </summary> /// </summary>

View File

@@ -67,6 +67,14 @@ namespace Content.Server.GameObjects.Components.Movement
} }
} }
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 5.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.2f;
/// <summary> /// <summary>
/// Is the entity Sprinting (running)? /// Is the entity Sprinting (running)?
/// </summary> /// </summary>

View File

@@ -34,6 +34,15 @@ namespace Content.Server.GameObjects.Components.Movement
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; set; } = 8; public float CurrentWalkSpeed { get; set; } = 8;
public float CurrentSprintSpeed { get; set; } public float CurrentSprintSpeed { get; set; }
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 0.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.0f;
public bool Sprinting { get; set; } public bool Sprinting { get; set; }
public Vector2 VelocityDir { get; } = Vector2.Zero; public Vector2 VelocityDir { get; } = Vector2.Zero;
public GridCoordinates LastPosition { get; set; } public GridCoordinates LastPosition { get; set; }

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -16,17 +17,24 @@ namespace Content.Server.GameObjects.Components.Sound
public override string Name => "EmitSoundOnUse"; public override string Name => "EmitSoundOnUse";
public string _soundName; public string _soundName;
public float _pitchVariation;
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
serializer.DataField(ref _soundName, "sound", ""); serializer.DataField(ref _soundName, "sound", string.Empty);
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
} }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{ {
if (!string.IsNullOrWhiteSpace(_soundName)) if (!string.IsNullOrWhiteSpace(_soundName))
{ {
if (_pitchVariation > 0.0)
{
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
Owner.GetComponent<SoundComponent>().Play(_soundName, AudioParams.Default.WithVolume(-2f)); Owner.GetComponent<SoundComponent>().Play(_soundName, AudioParams.Default.WithVolume(-2f));
return true; return true;
} }

View File

@@ -302,8 +302,8 @@ namespace Content.Server.GameObjects.EntitySystems
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>(); var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(EngineKeyFunctions.Use, inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
new PointerInputCmdHandler(HandleUseItemInHand)); new PointerInputCmdHandler(HandleUseItemInHand));
inputSys.BindMap.BindFunction(ContentKeyFunctions.Attack, inputSys.BindMap.BindFunction(ContentKeyFunctions.WideAttack,
new PointerInputCmdHandler(HandleAttack)); new PointerInputCmdHandler(HandleWideAttack));
inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld, inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
new PointerInputCmdHandler(HandleActivateItemInWorld)); new PointerInputCmdHandler(HandleActivateItemInWorld));
} }
@@ -362,7 +362,7 @@ namespace Content.Server.GameObjects.EntitySystems
activateComp.Activate(new ActivateEventArgs {User = user}); activateComp.Activate(new ActivateEventArgs {User = user});
} }
private bool HandleAttack(ICommonSession session, GridCoordinates coords, EntityUid uid) private bool HandleWideAttack(ICommonSession session, GridCoordinates coords, EntityUid uid)
{ {
// client sanitization // client sanitization
if (!_mapManager.GridExists(coords.GridID)) if (!_mapManager.GridExists(coords.GridID))

View File

@@ -0,0 +1,134 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class GravitySystem: EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
private const float GravityKick = 100.0f;
private const uint ShakeTimes = 10;
private Dictionary<GridId, uint> _gridsToShake;
private float internalTimer = 0.0f;
public override void Initialize()
{
EntityQuery = new TypeEntityQuery<GravityGeneratorComponent>();
_gridsToShake = new Dictionary<GridId, uint>();
}
public override void Update(float frameTime)
{
internalTimer += frameTime;
var gridsWithGravity = new List<GridId>();
foreach (var entity in RelevantEntities)
{
var generator = entity.GetComponent<GravityGeneratorComponent>();
if (generator.NeedsUpdate)
{
generator.UpdateState();
}
if (generator.Status == GravityGeneratorStatus.On)
{
gridsWithGravity.Add(entity.Transform.GridID);
}
}
foreach (var grid in _mapManager.GetAllGrids())
{
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
{
grid.HasGravity = false;
ScheduleGridToShake(grid.Index, ShakeTimes);
} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
{
grid.HasGravity = true;
ScheduleGridToShake(grid.Index, ShakeTimes);
}
}
if (internalTimer > 0.2f)
{
ShakeGrids();
internalTimer = 0.0f;
}
}
private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
{
if (!_gridsToShake.Keys.Contains(gridId))
{
_gridsToShake.Add(gridId, shakeTimes);
}
else
{
_gridsToShake[gridId] = shakeTimes;
}
// Play the gravity sound
foreach (var player in _playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.GridID != gridId) continue;
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/alert.ogg", player.AttachedEntity);
}
}
private void ShakeGrids()
{
// I have to copy this because C# doesn't allow changing collections while they're
// getting enumerated.
var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
foreach (var gridId in _gridsToShake.Keys)
{
if (_gridsToShake[gridId] == 0)
{
gridsToShake.Remove(gridId);
continue;
}
ShakeGrid(gridId);
gridsToShake[gridId] -= 1;
}
_gridsToShake = gridsToShake;
}
private void ShakeGrid(GridId gridId)
{
foreach (var player in _playerManager.GetAllPlayers())
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.GridID != gridId
|| !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil))
{
continue;
}
recoil.Kick(new Vector2(_random.NextFloat(), _random.NextFloat()) * GravityKick);
}
}
}
}

View File

@@ -1,9 +1,14 @@
using System; using System;
using System.Linq;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw; using Content.Server.Throw;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Interfaces;
using Content.Shared.Physics; using Content.Shared.Physics;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -19,6 +24,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics; using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -33,6 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager; [Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649 #pragma warning restore 649
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
@@ -50,6 +57,8 @@ namespace Content.Server.GameObjects.EntitySystems
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop)); input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem)); input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem)); input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack));
input.BindMap.BindFunction(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt));
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -126,7 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>(); var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, 0f, ignoredEnt: ent)) if(interactionSystem.InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, ignoredEnt: ent))
if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange)) if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
{ {
handsComp.Drop(handsComp.ActiveIndex, coords); handsComp.Drop(handsComp.ActiveIndex, coords);
@@ -190,5 +199,53 @@ namespace Content.Server.GameObjects.EntitySystems
return true; return true;
} }
private void HandleSmartEquipBackpack(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
}
private void HandleSmartEquipBelt(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
}
private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
{
var plyEnt = ((IPlayerSession) session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp) || !plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
return;
if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
{
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("You have no {0} to take something out of!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
return;
}
var heldItem = handsComp.GetHand(handsComp.ActiveIndex)?.Owner;
if (heldItem != null)
{
storageComponent.PlayerInsertEntity(plyEnt);
}
else
{
if (storageComponent.StoredEntities.Count == 0)
{
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("There's nothing in your {0} to take out!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
}
}
}
} }
} }

View File

@@ -1,4 +1,6 @@
using Content.Server.GameObjects.Components; using System;
using System.Net;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
@@ -15,6 +17,7 @@ using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing; using Robust.Server.Interfaces.Timing;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input; using Robust.Shared.Input;
@@ -28,6 +31,7 @@ using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Players; using Robust.Shared.Players;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
@@ -44,6 +48,7 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IRobustRandom _robustRandom; [Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IConfigurationManager _configurationManager; [Dependency] private readonly IConfigurationManager _configurationManager;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649 #pragma warning restore 649
private AudioSystem _audioSystem; private AudioSystem _audioSystem;
@@ -130,13 +135,43 @@ namespace Content.Server.GameObjects.EntitySystems
} }
var mover = entity.GetComponent<IMoverComponent>(); var mover = entity.GetComponent<IMoverComponent>();
var physics = entity.GetComponent<PhysicsComponent>(); var physics = entity.GetComponent<PhysicsComponent>();
if (entity.TryGetComponent<CollidableComponent>(out var collider))
UpdateKinematics(entity.Transform, mover, physics); {
UpdateKinematics(entity.Transform, mover, physics, collider);
}
else
{
UpdateKinematics(entity.Transform, mover, physics);
}
} }
} }
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics) private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
{ {
bool weightless = false;
var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;
if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
{
weightless = true;
// No gravity: is our entity touching anything?
var touching = false;
foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
{
if (entity.TryGetComponent<CollidableComponent>(out var otherCollider))
{
if (otherCollider.Owner == transform.Owner) continue; // Don't try to push off of yourself!
touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
&& !entity.HasComponent<ItemComponent>(); // This can't be an item
}
}
if (!touching)
{
return;
}
}
if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner)) if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
{ {
if (physics.LinearVelocity != Vector2.Zero) if (physics.LinearVelocity != Vector2.Zero)
@@ -145,6 +180,13 @@ namespace Content.Server.GameObjects.EntitySystems
} }
else else
{ {
if (weightless)
{
physics.LinearVelocity = mover.VelocityDir * mover.CurrentPushSpeed;
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
return;
}
physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed); physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle(); transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();

View File

@@ -1,11 +1,14 @@
namespace Content.Server.GameTicking using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameTicking
{ {
/// <summary> /// <summary>
/// A round-start setup preset, such as which antagonists to spawn. /// A round-start setup preset, such as which antagonists to spawn.
/// </summary> /// </summary>
public abstract class GamePreset public abstract class GamePreset
{ {
public abstract void Start(); public abstract bool Start(IReadOnlyList<IPlayerSession> players);
public virtual string ModeTitle => "Sandbox"; public virtual string ModeTitle => "Sandbox";
public virtual string Description => "Secret!"; public virtual string Description => "Secret!";
} }

View File

@@ -1,5 +1,7 @@
using Content.Server.GameTicking.GameRules; using System.Collections.Generic;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC; using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets namespace Content.Server.GameTicking.GamePresets
@@ -10,9 +12,10 @@ namespace Content.Server.GameTicking.GamePresets
[Dependency] private readonly IGameTicker _gameTicker; [Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649 #pragma warning restore 649
public override void Start() public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{ {
_gameTicker.AddGameRule<RuleDeathMatch>(); _gameTicker.AddGameRule<RuleDeathMatch>();
return true;
} }
public override string ModeTitle => "Deathmatch"; public override string ModeTitle => "Deathmatch";

View File

@@ -1,4 +1,6 @@
using Content.Server.Sandbox; using System.Collections.Generic;
using Content.Server.Sandbox;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC; using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets namespace Content.Server.GameTicking.GamePresets
@@ -9,9 +11,10 @@ namespace Content.Server.GameTicking.GamePresets
[Dependency] private readonly ISandboxManager _sandboxManager; [Dependency] private readonly ISandboxManager _sandboxManager;
#pragma warning restore 649 #pragma warning restore 649
public override void Start() public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{ {
_sandboxManager.IsSandboxEnabled = true; _sandboxManager.IsSandboxEnabled = true;
return true;
} }
public override string ModeTitle => "Sandbox"; public override string ModeTitle => "Sandbox";

View File

@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Server.Sandbox;
using NFluidsynth;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameTicking.GamePresets
{
public class PresetSuspicion : GamePreset
{
#pragma warning disable 649
[Dependency] private readonly ISandboxManager _sandboxManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public int MinPlayers { get; set; } = 5;
public int MinTraitors { get; set; } = 2;
public int PlayersPerTraitor { get; set; } = 5;
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{
if (readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
return false;
}
var list = new List<IPlayerSession>(readyPlayers);
var numTraitors = Math.Max(readyPlayers.Count() % PlayersPerTraitor, MinTraitors);
for (var i = 0; i < numTraitors; i++)
{
var traitor = _random.PickAndTake(list);
var mind = traitor.Data.ContentData().Mind;
mind.AddRole(new SuspicionTraitorRole(mind));
}
foreach (var player in list)
{
var mind = player.Data.ContentData().Mind;
mind.AddRole(new SuspicionInnocentRole(mind));
}
_gameTicker.AddGameRule<RuleSuspicion>();
return true;
}
public override string ModeTitle => "Suspicion";
public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
}
}

View File

@@ -0,0 +1,122 @@
using System;
using System.Threading;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using NFluidsynth;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Logger = Robust.Shared.Log.Logger;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
/// <summary>
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
/// </summary>
public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
public override void Added()
{
_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
}
private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
{
var owner = message.Species.Owner;
if (!(message.Species.CurrentDamageState is DeadState))
return;
if (!owner.TryGetComponent<MindComponent>(out var mind))
return;
if (!mind.HasMind)
return;
message.Species.Owner.Description +=
mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
}
public override void Removed()
{
base.Removed();
_checkTimerCancel.Cancel();
}
private void _checkWinConditions()
{
var traitorsAlive = 0;
var innocentsAlive = 0;
foreach (var playerSession in _playerManager.GetAllPlayers())
{
if (playerSession.AttachedEntity == null
|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
{
continue;
}
if (!species.CurrentDamageState.IsConscious)
{
continue;
}
if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
traitorsAlive++;
else
innocentsAlive++;
}
if ((innocentsAlive + traitorsAlive) == 0)
{
_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
EndRound();
}
else if (traitorsAlive == 0)
{
_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
EndRound();
}
else if (innocentsAlive == 0)
{
_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
EndRound();
}
}
private void EndRound()
{
_gameTicker.EndRound();
_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
_checkTimerCancel.Cancel();
Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
}
}
}

View File

@@ -104,7 +104,8 @@ namespace Content.Server.GameTicking
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE); _configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE); _configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.defaultpreset", "Sandbox", CVar.ARCHIVE); _configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged; _playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
@@ -181,11 +182,6 @@ namespace Content.Server.GameTicking
SendServerMessage("The round is starting now..."); SendServerMessage("The round is starting now...");
RunLevel = GameRunLevel.InRound;
var preset = MakeGamePreset();
preset.Start();
List<IPlayerSession> readyPlayers; List<IPlayerSession> readyPlayers;
if (LobbyEnabled) if (LobbyEnabled)
{ {
@@ -196,6 +192,8 @@ namespace Content.Server.GameTicking
readyPlayers = _playersInLobby.Keys.ToList(); readyPlayers = _playersInLobby.Keys.ToList();
} }
RunLevel = GameRunLevel.InRound;
// Get the profiles for each player for easier lookup. // Get the profiles for each player for easier lookup.
var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile); var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile);
@@ -222,6 +220,18 @@ namespace Content.Server.GameTicking
SpawnPlayer(player, job, false); SpawnPlayer(player, job, false);
} }
// Time to start the preset.
var preset = MakeGamePreset();
if (!preset.Start(assignedJobs.Keys.ToList()))
{
SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
var newPreset = MakeGamePreset();
_chatManager.DispatchServerAnnouncement($"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
if(!newPreset.Start(readyPlayers))
throw new ApplicationException("Fallback preset failed to start!");
}
_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime; _roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
_sendStatusToAll(); _sendStatusToAll();
} }
@@ -255,15 +265,16 @@ namespace Content.Server.GameTicking
var listOfPlayerInfo = new List<RoundEndPlayerInfo>(); var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name)) foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
{ {
if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent) var mind = ply.ContentData().Mind;
&& mindComponent.HasMind) if(mind != null)
{ {
var antag = mind.AllRoles.Any(role => role.Antag);
var playerEndRoundInfo = new RoundEndPlayerInfo() var playerEndRoundInfo = new RoundEndPlayerInfo()
{ {
PlayerOOCName = ply.Name, PlayerOOCName = ply.Name,
PlayerICName = mindComponent.Mind.CurrentEntity.Name, PlayerICName = mind.CurrentEntity.Name,
Role = mindComponent.Mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"), Role = antag ? mind.AllRoles.First(role => role.Antag).Name : mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
Antag = false Antag = antag
}; };
listOfPlayerInfo.Add(playerEndRoundInfo); listOfPlayerInfo.Add(playerEndRoundInfo);
} }
@@ -339,6 +350,7 @@ namespace Content.Server.GameTicking
{ {
"Sandbox" => typeof(PresetSandbox), "Sandbox" => typeof(PresetSandbox),
"DeathMatch" => typeof(PresetDeathMatch), "DeathMatch" => typeof(PresetDeathMatch),
"Suspicion" => typeof(PresetSuspicion),
_ => throw new NotSupportedException() _ => throw new NotSupportedException()
}); });

View File

@@ -19,6 +19,17 @@ namespace Content.Server.Interfaces.GameObjects.Components.Movement
/// </summary> /// </summary>
float CurrentSprintSpeed { get; } float CurrentSprintSpeed { get; }
/// <summary>
/// The movement speed (m/s) of the entity when it pushes off of a solid object in zero gravity.
/// </summary>
float CurrentPushSpeed { get; }
/// <summary>
/// How far an entity can reach (in meters) to grab hold of a solid object in zero gravity.
/// </summary>
float GrabRange { get; }
/// <summary> /// <summary>
/// Is the entity Sprinting (running)? /// Is the entity Sprinting (running)?
/// </summary> /// </summary>

View File

@@ -1,12 +1,15 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players; using Content.Server.Players;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Mobs namespace Content.Server.Mobs
@@ -130,6 +133,13 @@ namespace Content.Server.Mobs
_roles.Remove(role); _roles.Remove(role);
} }
public bool HasRole<T>() where T : Role
{
var t = typeof(T);
return _roles.Any(role => role.GetType() == t);
}
/// <summary> /// <summary>
/// Transfer this mind's control over to a new entity. /// Transfer this mind's control over to a new entity.
/// </summary> /// </summary>

View File

@@ -1,6 +1,9 @@
// Hey look, // Hey look,
// Antag Datums. // Antag Datums.
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Utility;
namespace Content.Server.Mobs namespace Content.Server.Mobs
{ {
/// <summary> /// <summary>
@@ -20,6 +23,11 @@ namespace Content.Server.Mobs
/// </summary> /// </summary>
public abstract string Name { get; } public abstract string Name { get; }
/// <summary>
/// Whether this role should be considered antagonistic or not.
/// </summary>
public abstract bool Antag { get; }
protected Role(Mind mind) protected Role(Mind mind)
{ {
Mind = mind; Mind = mind;

View File

@@ -11,8 +11,9 @@ namespace Content.Server.Mobs.Roles
public JobPrototype Prototype { get; } public JobPrototype Prototype { get; }
public override string Name { get; } public override string Name { get; }
public override bool Antag => false;
public String StartingGear => Prototype.StartingGear; public string StartingGear => Prototype.StartingGear;
public Job(Mind mind, JobPrototype jobPrototype) : base(mind) public Job(Mind mind, JobPrototype jobPrototype) : base(mind)
{ {
@@ -25,9 +26,7 @@ namespace Content.Server.Mobs.Roles
base.Greet(); base.Greet();
var chat = IoCManager.Resolve<IChatManager>(); var chat = IoCManager.Resolve<IChatManager>();
chat.DispatchServerMessage( chat.DispatchServerMessage(Mind.Session, $"You're a new {Name}. Do your best!");
Mind.Session,
String.Format("You're a new {0}. Do your best!", Name));
} }
} }

View File

@@ -0,0 +1,25 @@
using Content.Server.GameObjects;
using Content.Server.Interfaces.Chat;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Mobs.Roles
{
public class SuspicionInnocentRole : Role
{
public SuspicionInnocentRole(Mind mind) : base(mind)
{
}
public override string Name => "Innocent";
public override bool Antag => false;
public override void Greet()
{
base.Greet();
var chat = IoCManager.Resolve<IChatManager>();
chat.DispatchServerMessage(Mind.Session, "You're an innocent!");
}
}
}

View File

@@ -0,0 +1,25 @@
using Content.Server.GameObjects;
using Content.Server.Interfaces.Chat;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Mobs.Roles
{
public sealed class SuspicionTraitorRole : Role
{
public SuspicionTraitorRole(Mind mind) : base(mind)
{
}
public override string Name => "Traitor";
public override bool Antag => true;
public override void Greet()
{
base.Greet();
var chat = IoCManager.Resolve<IChatManager>();
chat.DispatchServerMessage(Mind.Session, "You're a traitor!");
}
}
}

View File

@@ -1,24 +0,0 @@
using Content.Server.Interfaces.Chat;
using Robust.Shared.IoC;
namespace Content.Server.Mobs.Roles
{
public sealed class Traitor : Role
{
public Traitor(Mind mind) : base(mind)
{
}
public override string Name => "Traitor";
public override void Greet()
{
base.Greet();
var chat = IoCManager.Resolve<IChatManager>();
chat.DispatchServerMessage(
Mind.Session,
"You're a traitor. Go fuck something up. Or something. I don't care to be honest.");
}
}
}

View File

@@ -65,6 +65,14 @@ namespace Content.Server.Throw
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
physComp.LinearVelocity = angle.ToVec() * spd; physComp.LinearVelocity = angle.ToVec() * spd;
if (throwSourceEnt != null)
{
var p = throwSourceEnt.GetComponent<PhysicsComponent>();
var playerAccel = 5 * throwForce / (float) Math.Max(0.001, p.Mass);
p.LinearVelocity = Angle.FromDegrees(angle.Degrees + 180).ToVec()
* playerAccel / (1f / timing.TickRate);
}
} }
} }
} }

View File

@@ -0,0 +1,22 @@
using System;
using Content.Shared.GameObjects.Components.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Shared.Audio
{
public static class AudioHelpers{
/// <summary>
/// Returns a random pitch.
/// </summary>
public static AudioParams WithVariation(float amplitude)
{
var scale = (float)(IoCManager.Resolve<IRobustRandom>().NextGaussian(1, amplitude));
return AudioParams.Default.WithPitchScale(scale);
}
}
}

View File

@@ -1,23 +1,36 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using Content.Shared.Maps; using Content.Shared.Maps;
using Robust.Shared.ContentPack; using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Shared namespace Content.Shared
{ {
public class EntryPoint : GameShared public class EntryPoint : GameShared
{ {
// If you want to change your codebase's language, do it here.
private const string Culture = "en-US";
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649 #pragma warning restore 649
public override void PreInit()
{
IoCManager.InjectDependencies(this);
// Default to en-US.
_localizationManager.LoadCulture(new CultureInfo(Culture));
}
public override void Init() public override void Init()
{ {
IoCManager.InjectDependencies(this);
} }
public override void PostInit() public override void PostInit()

View File

@@ -0,0 +1,57 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Gravity
{
public class SharedGravityGeneratorComponent: Component
{
public override string Name => "GravityGenerator";
public override uint? NetID => ContentNetIDs.GRAVITY_GENERATOR;
/// <summary>
/// Sent to the server to set whether the generator should be on or off
/// </summary>
[Serializable, NetSerializable]
public class SwitchGeneratorMessage : BoundUserInterfaceMessage
{
public bool On;
public SwitchGeneratorMessage(bool on)
{
On = on;
}
}
/// <summary>
/// Sent to the server when requesting the status of the generator
/// </summary>
[Serializable, NetSerializable]
public class GeneratorStatusRequestMessage : BoundUserInterfaceMessage
{
public GeneratorStatusRequestMessage()
{
}
}
[Serializable, NetSerializable]
public class GeneratorState : BoundUserInterfaceState
{
public bool On;
public GeneratorState(bool on)
{
On = on;
}
}
[Serializable, NetSerializable]
public enum GravityGeneratorUiKey
{
Key
}
}
}

View File

@@ -43,5 +43,6 @@
public const uint REAGENT_INJECTOR = 1038; public const uint REAGENT_INJECTOR = 1038;
public const uint GHOST = 1039; public const uint GHOST = 1039;
public const uint MICROWAVE = 1040; public const uint MICROWAVE = 1040;
public const uint GRAVITY_GENERATOR = 1041;
} }
} }

View File

@@ -5,8 +5,7 @@ namespace Content.Shared.Input
[KeyFunctions] [KeyFunctions]
public static class ContentKeyFunctions public static class ContentKeyFunctions
{ {
public static readonly BoundKeyFunction UseOrAttack = "UseOrAttack"; public static readonly BoundKeyFunction WideAttack = "WideAttack";
public static readonly BoundKeyFunction Attack = "Attack";
public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand"; public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand";
public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity
public static readonly BoundKeyFunction Drop = "Drop"; public static readonly BoundKeyFunction Drop = "Drop";
@@ -16,6 +15,8 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu"; public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu";
public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu"; public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu"; public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu";
public static readonly BoundKeyFunction SmartEquipBackpack = "SmartEquipBackpack";
public static readonly BoundKeyFunction SmartEquipBelt = "SmartEquipBelt";
public static readonly BoundKeyFunction OpenTutorial = "OpenTutorial"; public static readonly BoundKeyFunction OpenTutorial = "OpenTutorial";
public static readonly BoundKeyFunction SwapHands = "SwapHands"; public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand"; public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
@@ -24,5 +25,7 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction OpenEntitySpawnWindow = "OpenEntitySpawnWindow"; public static readonly BoundKeyFunction OpenEntitySpawnWindow = "OpenEntitySpawnWindow";
public static readonly BoundKeyFunction OpenSandboxWindow = "OpenSandboxWindow"; public static readonly BoundKeyFunction OpenSandboxWindow = "OpenSandboxWindow";
public static readonly BoundKeyFunction OpenTileSpawnWindow = "OpenTileSpawnWindow"; public static readonly BoundKeyFunction OpenTileSpawnWindow = "OpenTileSpawnWindow";
public static readonly BoundKeyFunction TakeScreenshot = "TakeScreenshot";
public static readonly BoundKeyFunction TakeScreenshotNoUI = "TakeScreenshotNoUI";
} }
} }

View File

@@ -138,7 +138,7 @@ namespace Content.Shared
public string GamemodeTitle; public string GamemodeTitle;
public TimeSpan RoundDuration; public TimeSpan RoundDuration;
public uint PlayerCount; public uint PlayerCount;

2
Jenkinsfile vendored
View File

@@ -9,7 +9,7 @@ pipeline {
} }
stage('Build') { stage('Build') {
steps { steps {
sh 'Tools/package_release_build.py -p windows mac linux' sh 'Tools/package_release_build.py -p windows mac linux linux-arm64'
} }
} }
stage('Update build info') { stage('Update build info') {

Binary file not shown.

View File

@@ -134,3 +134,4 @@
- gc_mode - gc_mode
CanViewVar: true CanViewVar: true
CanAdminPlace: true CanAdminPlace: true
CanScript: true

View File

@@ -0,0 +1,19 @@
# Example Dutch translations
- msgid: Wrench
msgstr: Moersleutel
- msgid: Welding Tool
msgstr: Lasapparaat
- msgid: Crowbar
msgstr: Koevoet
- msgid: Screwdriver
msgstr: Schroevendraaier
- msgid: Wirecutters
msgstr: Draadtang
- msgid: Multitool
msgstr: Multi Tool # This is what google translate gives me idk.

File diff suppressed because it is too large Load Diff

View File

@@ -117,3 +117,26 @@
- type: Icon - type: Icon
sprite: Buildings/Doors/airlock_command_glass.rsi sprite: Buildings/Doors/airlock_command_glass.rsi
- type: entity
parent: Airlock
id: AirlockSecurity
name: Security Airlock
components:
- type: Sprite
sprite: Buildings/Doors/airlock_security.rsi
- type: Icon
sprite: Buildings/Doors/airlock_security.rsi
- type: entity
parent: AirlockGlass
id: AirlockSecurityGlass
name: Glass Security Airlock
components:
- type: Sprite
sprite: Buildings/Doors/airlock_security_glass.rsi
- type: Icon
sprite: Buildings/Doors/airlock_security_glass.rsi

View File

@@ -0,0 +1,36 @@
- type: entity
id: GravityGenerator
name: Gravity Generator
description: It's what keeps you to the floor.
components:
- type: Sprite
sprite: Buildings/gravity_generator.rsi
layers:
- state: on
- sprite: Buildings/gravity_generator_core.rsi
state: activated
shader: unshaded
- type: Icon
sprite: Buildings/gravity_generator.rsi
state: on
- type: SnapGrid
offset: Center
- type: PowerDevice
load: 500
- type: Collidable
shapes:
- !type:PhysShapeAabb
bounds: "-1.5,-1.5,1.5,1.5"
layer: 15
- type: Clickable
- type: InteractionOutline
- type: Damageable
- type: Breakable
threshold: 150
- type: GravityGenerator
- type: UserInterface
interfaces:
- key: enum.GravityGeneratorUiKey.Key
type: GravityGeneratorBoundUserInterface
placement:
mode: AlignTileAny

View File

@@ -36,7 +36,6 @@
- type: Appearance - type: Appearance
visuals: visuals:
- type: MedicalScannerVisualizer2D - type: MedicalScannerVisualizer2D
- type: PowerDevice
- type: UserInterface - type: UserInterface
interfaces: interfaces:
- key: enum.MedicalScannerUiKey.Key - key: enum.MedicalScannerUiKey.Key

View File

@@ -21,6 +21,7 @@
state: utilitybelt state: utilitybelt
- type: Clothing - type: Clothing
Size: 50 Size: 50
QuickEquip: false
sprite: Clothing/belt_utility.rsi sprite: Clothing/belt_utility.rsi
- type: Storage - type: Storage
Capacity: 40 # Full tool loadout is 35, plus an extra Capacity: 40 # Full tool loadout is 35, plus an extra

View File

@@ -23,6 +23,18 @@
- type: Icon - type: Icon
texture: Objects/Instruments/musician.rsi/h_synthesizer.png texture: Objects/Instruments/musician.rsi/h_synthesizer.png
- type: entity
name: Acoustic Guitar
parent: BaseHandheldInstrument
id: AcousticGuitarInstrument
components:
- type: Instrument
program: 25
- type: Sprite
texture: Objects/Instruments/musician.rsi/guitar.png
- type: Icon
texture: Objects/Instruments/musician.rsi/guitar.png
- type: entity - type: entity
name: Violin name: Violin
parent: BaseHandheldInstrument parent: BaseHandheldInstrument

View File

@@ -20,6 +20,7 @@
- type: Sound - type: Sound
- type: EmitSoundOnUse - type: EmitSoundOnUse
sound: /Audio/items/bikehorn.ogg sound: /Audio/items/bikehorn.ogg
variation: 0.2
- type: UseDelay - type: UseDelay
delay: 0.5 delay: 0.5

View File

@@ -42,6 +42,3 @@
- type: Item - type: Item
Size: 24 Size: 24
sprite: Objects/Guns/SMGs/c20r.rsi sprite: Objects/Guns/SMGs/c20r.rsi
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/wt550.rsi

View File

@@ -34,7 +34,6 @@
drawdepth: Objects drawdepth: Objects
- type: Icon - type: Icon
texture: Objects/Janitorial/mopbucket.png texture: Objects/Janitorial/mopbucket.png
- type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Bucket - type: Bucket
- type: Sound - type: Sound
@@ -51,7 +50,6 @@
- type: Physics - type: Physics
mass: 5 mass: 5
Anchored: false Anchored: false
- type: Sound
- type: entity - type: entity
parent: BaseItem parent: BaseItem

View File

@@ -8,7 +8,9 @@
- type: latheRecipe - type: latheRecipe
id: Screwdriver id: Screwdriver
icon: Objects/Tools/screwdriver.png icon:
sprite: Objects/Tools/screwdriver.rsi
state: screwdriver
result: Screwdriver result: Screwdriver
completetime: 500 completetime: 500
materials: materials:
@@ -16,7 +18,9 @@
- type: latheRecipe - type: latheRecipe
id: Welder id: Welder
icon: Objects/Tools/autolathe_welder.png icon:
sprite: Objects/Tools/welder.rsi
state: welder
result: Welder result: Welder
completetime: 500 completetime: 500
materials: materials:
@@ -51,7 +55,9 @@
- type: latheRecipe - type: latheRecipe
id: Multitool id: Multitool
icon: Objects/Tools/multitool.png icon:
sprite: Objects/Tools/multitool.rsi
state: multitool
result: Multitool result: Multitool
completetime: 500 completetime: 500
materials: materials:

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{
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"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/doors/Dooreng.dmi",
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{
"version": 1,
"size": {
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"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/doors/Dooreng.dmi",
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{
"version":1,
"size":{
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"y":96
},
"license":"CC-BY-SA-3.0",
"copyright":"Taken from https://github.com/tgstation/tgstation",
"states":[
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"name":"on",
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{
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]
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