Merge branch 'master' into kitchen
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@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.GameObjects.Components.VendingMachines;
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@@ -162,6 +163,8 @@ namespace Content.Client
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factory.Register<SharedCargoConsoleComponent>();
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factory.Register<SharedReagentDispenserComponent>();
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factory.Register<SharedMicrowaveComponent>();
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factory.Register<SharedGravityGeneratorComponent>();
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prototypes.RegisterIgnore("material");
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prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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prototypes.RegisterIgnore("barSign");
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@@ -179,6 +182,7 @@ namespace Content.Client
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IoCManager.Resolve<IParallaxManager>().LoadParallax();
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IoCManager.Resolve<IBaseClient>().PlayerJoinedServer += SubscribePlayerAttachmentEvents;
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IoCManager.Resolve<IStylesheetManager>().Initialize();
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IoCManager.Resolve<IScreenshotHook>().Initialize();
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IoCManager.InjectDependencies(this);
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